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==<span style="font-size:20px;">Normal Affixes (yellow)</span>==
 
 
 
==Normal Affixes (yellow)==
 
 
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;"
 
|-
 
|-
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! scope="col"|Maximum
 
! scope="col"|Maximum
 
|-
 
|-
  +
| (element) DMG||Gives DMG to (element) weapons after ED%||50||2500
|(Element) DMG
 
|Increases All (Element) DMG Dealt
 
|50
 
|5000
 
 
|-
 
|-
|Attack Speed
+
| Attack Speed||Increases APS (Attack Per Second)||2.5||7.5
|Increased Overall Attack Speed
 
|2.5
 
|15
 
 
|-
 
|-
|MP Reduce
+
| MP Reduce||Reduces weapon's Mana cost||8||20
|Reduces Weapon spell's mana Cost
 
|8
 
|40
 
 
|-
 
|-
|Crit Chance
+
| Crit Chance||Gives Crit chance||2.5||7.5
|Increased Chance of Critical Hits
 
|2.5
 
|15
 
 
|-
 
|-
|Crit DMG
+
| Crit DMG ||Gives DMG to Crits||10||37.5
|Increased DMG of Critical Hits
 
|10
 
|75
 
 
|-
 
|-
|MP Regen
+
| MP Regen ||Restores MP over time||50||500
|Regenerates (rank) MP Over 5sec
 
|50
 
|500
 
 
|-
 
|-
  +
| MP on Hit ||Restores MP when you hit enemies||5||200
|MP Leech
 
|Each hit Replenishes MP
 
|0.5
 
|2
 
 
|-
 
|-
|HP Regen
+
| HP Regen ||Heals HP over time||50||
  +
500
|Regenerates (rank) HP Over 5sec
 
|50
 
|500
 
 
|-
 
|-
  +
| HP on Hit ||Heals HP when you hit an enemy||5||
|HP Leech
 
  +
200
|Each hit Replenishes HP
 
|0.5
 
|2
 
 
|-
 
|-
|Gold Find
+
| Gold Find ||Increases Gold Drop Rate ||10||37.5
|Increased Gold Drop Rate
 
|10
 
|50
 
 
|-
 
|-
  +
| Luck ||Increases rarity of items dropped||10||37.5
|Luck
 
|Increased rarity of Items Dropped
 
|10
 
|50
 
 
|-
 
|-
|(element) Resist
+
| (element) Resist ||Gives Resist to (element)||40||200
|Increased overall resistance to (element) DMG
 
|20
 
|200
 
 
|-
 
|-
|All Resist
+
| All Resist ||Gives Resist to all elements ||25||125
|Increased resistance to all elements
 
|10
 
|100
 
 
|-
 
|-
|(element) DMG
+
| (element) DMG% ||Increases DMG to (element) weapons||5||10
|Increased all (element) DMG dealt
 
|5
 
|20
 
 
|-
 
|-
  +
| HP ||Gives HP ||100||2500
|HP
 
|Increased total HP
 
|100
 
|5000
 
 
|-
 
|-
  +
| MP ||Gives MP ||100||2500
|MP
 
|Increased total MP
 
|100
 
|5000
 
 
|-
 
|-
|Weapon DMG%
+
| Weapon DMG% ||Increases weapon's Base DMG (rank)%||5||25
|Increased Weapon DMG Percent
 
|5
 
|50
 
 
|-
 
|-
|Weapon DMG+
+
| Weapon DMG+ ||Gives DMG to a weapon after WD%||50||2500
|Increased Weapon DMG
 
|50
 
|5000
 
 
|-
 
|-
|Extra Attack Chance
+
| Extra Attack Chance ||Gives a chance for additional attack(s)||1||2
|Adds a chance for an additional attack
 
|0
 
|2
 
 
|-
 
|-
  +
| Armor ||Gives (rank) AR||250||1250
|Armor
 
|Increased Armor Rating
 
|250
 
|2500
 
 
|-
 
|-
  +
| Dodge ||Gives Dodge chance||2.5||5
|Dodge
 
|Increased chance to Dodge
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Block ||Gives Block chance||5||12.5
|Block
 
|Increased chance to Block
 
|5
 
|25
 
 
|-
 
|-
  +
| Weaken ||Reduces enemy's Resist||2.5||5
|Ignore Chance
 
|Chance to Ignore Enemy Resist
 
|2.5
 
|12.5
 
 
|-
 
|-
|Empty Socket
+
| Empty Socket ||Adds a slot for socketing ||0||0
|Adds a slot for socketing
 
|0
 
|0
 
 
|}
 
|}
 
 
----
 
----
   
 
==Epic Affixes (orange)==
 
==Epic Affixes (orange)==
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
 
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
Line 145: Line 67:
 
! scope="col"|Maximum
 
! scope="col"|Maximum
 
|-
 
|-
  +
| ElemCrit ||Chance to cast Toxic, Orbit, Immolate, Freeze, Paralyze||2.5||10
|(ElemCrit)
 
|(ElemCritEffect)
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Bleed Chance ||Increases chance for attacks to cause Bleed ||2.5||10
|Bleed Chance
 
|Increases chance for attacks to cause Bleed
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Bleed DMG ||Increases DMG dealt by Bleeds ||10||50
|Bleed DMG
 
|Increases DMG dealt by Bleeds
 
|10
 
|50
 
 
|-
 
|-
  +
| Crushing Blow ||Chance to take 25% of enemy's Current Health ||2.5||10
|Crushing Blow
 
|Chance to take 25% of enemy's Current Health
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Deadly Strike ||Chance to do double Critical DMG on Critical Strike ||2.5||10
|Deadly Strike
 
|Chance to do double Critical DMG on Critical Strike
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Weaken ||Reduces all Enemy Resists by (rank)% ||2.5||10
|Weaken
 
|Reduces all Enemy Resists by (rank)%
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Total HP ||Increases Total HP by (rank)% ||5||25
|Total HP
 
|Increases Total HP by (rank)%
 
|5
 
|25
 
 
|-
 
|-
  +
| Total MP ||Increases Total MP by (rank)% ||5||25
|Total MP
 
|Increases Total MP by (rank)%
 
|5
 
|25
 
 
|-
 
|-
  +
| Total AR ||Increases Total AR by (rank)% ||5||25
|Total AR
 
|Increases Total AR by (rank)%
 
|5
 
|25
 
 
|-
 
|-
  +
| Reduced CD ||Reduced all Cooldowns by (rank)% ||5||15
|Reduced CD
 
|Reduced all Cooldowns by (rank)%
 
|5
 
|15
 
 
|-
 
|-
|(Element) DMG
+
| (Element) DMG ||Increases All (element) DMG Dealt ||50||5000
|Increases All (element) DMG Dealt
 
|50
 
|5000
 
 
|-
 
|-
|Attack Speed
+
| Attack Speed ||Increases overall Attack Speed ||2.5||15
|Increases overall Attack Speed
 
|2.5
 
|15
 
 
|-
 
|-
  +
| MP Reduce ||Reduces Weapon spell's Mana Cost ||8||40
|MP Reduce
 
|Reduces Weapon spell's Mana Cost
 
|8
 
|40
 
 
|-
 
|-
|Crit Chance
+
| Crit Chance ||Increased chance of Critical hits ||2.5||15
|Increased chance of Critical hits
 
|2.5
 
|15
 
 
|-
 
|-
  +
| Crit DMG ||Increased DMG of Critical hits ||10||75
|Crit DMG
 
|Increased DMG of Critical hits
 
|10
 
|75
 
 
|-
 
|-
  +
| MP Regen ||Regenerates (rank) MP over 5sec ||50||500
|MP Regen
 
|Regenerates (rank) MP over 5sec
 
|50
 
|500
 
 
|-
 
|-
  +
| MP on Hit ||Each hit replenishes MP ||5||250
|MP Leech
 
|Each hit replenishes MP
 
|0.5
 
|2
 
 
|-
 
|-
  +
| HP Regen ||Regenerates (rank) HP over 5sec ||50||500
|HP Regen
 
|Regenerates (rank) HP over 5sec
 
|50
 
|500
 
 
|-
 
|-
  +
| HP on Hit ||Each hit replenishes HP ||5||250
|HP Leech
 
|Each hit replenishes HP
 
|0.5
 
|2
 
 
|-
 
|-
|Gold Find
+
| Gold Find ||Increased Gold Drop Rate ||5||75
|Increased Gold Drop Rate
 
|5
 
|50
 
 
|-
 
|-
  +
| Luck ||Increased Rarity of Items Dropped ||5||75
|Luck
 
|Increased Rarity of Items Dropped
 
|5
 
|50
 
 
|-
 
|-
|(Element) Resist
+
| (Element) Resist ||Increased Overall resistance to (element) DMG ||40||400
|Increased Overall resistance to (element) DMG
 
|20
 
|200
 
 
|-
 
|-
  +
| All Resist ||Increased resistance to All Elements ||25||250
|All Resist
 
|Increased resistance to All Elements
 
|10
 
|100
 
 
|-
 
|-
|(Element) DMG
+
| (Element) DMG ||Increases all (element) DMG Dealt ||5||20
|Increases all (element) DMG Dealt
 
|5
 
|20
 
 
|-
 
|-
  +
| HP ||Increased total HP ||100||7500
|HP
 
|Increased total HP
 
|100
 
|5000
 
 
|-
 
|-
  +
| MP ||Increased total MP ||100||5000
|MP
 
|Increased total MP
 
|100
 
|5000
 
 
|-
 
|-
  +
| Weapon DMG% ||Increases weapon's Base DMG (rank)%||5||100
|Weapon DMG+
 
|Increased Weapon DMG
 
|50
 
|5000
 
 
|-
 
|-
  +
| Weapon DMG+ ||Increased Weapon DMG ||50||5000
|Extra Attack Chance
 
|Adds a chance for An Additional Attack
 
|0
 
|2
 
 
|-
 
|-
  +
| Extra Attack Chance ||Adds a chance for An Additional Attack ||1||2
|Armor
 
|Increased Armor Rating
 
|250
 
|2500
 
 
|-
 
|-
  +
| Armor ||Increased Armor Rating ||250||2500
|Dodge
 
|Increased Chance to Dodge
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Dodge ||Increased Chance to Dodge ||2.5||10
|Block
 
|Increased Chance to Block
 
|10
 
|25
 
 
|-
 
|-
  +
| Block ||Increased Chance to Block ||10||25
| colspan="2" rowspan="1"|'''<font color="#0000FF">Wizard Talent Affixes</font>'''
 
|
+
|}
  +
===<font color="#0000FF">Wizard Skills Affixes</font>===
|
 
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
  +
! scope="col" |Skill
|Blast
 
  +
! scope="col" |Description
|Increased Chance to Blast
 
  +
! scope="col" |Minimum
|1
 
  +
! scope="col" |Maximum
|5
 
 
|-
 
|-
  +
| Blast||Blasts enemies for (rank)% weapon DMG each second||1||10
|Comet
 
|Increased Chance to Comet
 
|1
 
|5
 
 
|-
 
|-
  +
| Comet||Fires a bolt that explodes on hit and deals (rank)% weapon DMG to all enemies in area||1||10
|Pierce
 
|Increased Chance to Pierce
 
|1
 
|5
 
 
|-
 
|-
  +
| Pierce||Fires a bolt that pierces through all enemies||1||10
|Barrage
 
|Increased Chance to Barrage
 
|1
 
|5
 
 
|-
 
|-
  +
| Barrage||Fires bolts quickly with 50% increased attack speed multiplier||1||10
|Teleport
 
|Increased Chance to Teleport
 
|1
 
|5
 
 
|-
 
|-
  +
| Teleport||Fires off an (rank)% offhand DMG explosion and teleports Wizard forward||1||10
|Skulldra
 
|Increased Chance to Skulldra
 
|1
 
|5
 
 
|-
 
|-
  +
| SkullShield||Summons a Skull that acts as a turret, firing at nearby enemies for (rank)% offhand DMG||1||10
|Manashield
 
|Increased Chance to Manashield
 
|1
 
|5
 
 
|-
 
|-
  +
| ManaShield||Summons a shield that takes mana when hit, and reflects (rank)% offhand DMG||1||10
|Summon
 
|Increased Chance to Summon
 
|1
 
|5
 
 
|-
 
|-
  +
| Summon||Summons an offensive spirit. While active this skill boosts move and attack spd by 50%||1||10
|Twister
 
|Increased Chance to Twister
 
|1
 
|5
 
 
|-
 
|-
  +
| Twister||Summons a torrential twister that pulls enemies and deals (rank)% weapon DMG per hit||1||10
|Meteor
 
|Increased Chance to Meteor
 
|1
 
|5
 
 
|-
 
|-
  +
| Meteor||Summons a meteor from the sky that deals (rank)% weapon DMG on impact to all enemies hit||1||10
|Orb
 
|Increased Chance to Orb
 
|1
 
|5
 
 
|-
 
|-
  +
| Orb||Fires a piercing orb that travels through enemies hitting for (rank)% weapon DMG per hit||1||10
|Storm
 
|Increased Chance to Storm
 
|1
 
|5
 
 
|-
 
|-
  +
| Storm||Summons a devestating storm that deals (rank)% weapon DMG over 5 seconds||1||10
|Shatter
 
|Increased Chance to Shatter
 
|1
 
|5
 
 
|-
 
|-
  +
| Shatter||Teleports the Wizard forward and explodes on impact for (rank)% offhand DMG||1||10
|Skulldraga
 
|Increased Chance to Skulldraga
 
|1
 
|5
 
 
|-
 
|-
  +
| Skulldraga||Summons a giant skulldra that shoots 3 (rank)% offhand DMG projectiles at once||1||10
|TimeWarp
 
|Increased Chance to TimeWarp
 
|1
 
|5
 
 
|-
 
|-
  +
| TimeWarp||Summons field that slows everything within, adds (rank)% offhand DMG to bolts||1||10
|Command
 
|Increased Chance to Command
 
|1
 
|5
 
 
|-
 
|-
  +
| Command||Summons a defensive spirit. While active this skill taunts and heals all minions for 10% HP||1||10
| colspan="2" rowspan="1"|'''<font color="#FF0000">Warrior Talent Affixes</font>'''
 
|
+
|}
  +
===<font color="#FF0000">Warrior Skills Affixes</font>===
|
 
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
  +
! scope="col" |Skill
|Cleave
 
  +
! scope="col" |Description
|Increased Chance to Cleave
 
  +
! scope="col" |Minimum
|1
 
  +
! scope="col" |Maximum
|5
 
 
|-
 
|-
  +
| Cleave||Cleaves all enemies in front of the warrior with a 30% chance to cause bleeding||1||10
|Flurry
 
|Increased Chance to Flurry
 
|1
 
|5
 
 
|-
 
|-
  +
| Flurry||Slashes enemies very quickly with 50% increased attack speed multiplier||1||10
|Smash
 
|Increased Chance to Smash
 
|1
 
|5
 
 
|-
 
|-
  +
| Smash||Smashes the ground causing an shockwave that DMGs for (rank)% DMG||1||10
|Charge
 
|Increased Chance to Charge
 
|1
 
|5
 
 
|-
 
|-
  +
| Charge||Lunges forward, knocking back all enemies along the way for (rank)% weapon DMG||1||10
|Bash
 
|Increased Chance to Bash
 
|1
 
|5
 
 
|-
 
|-
  +
| Bash||Deals (rank)% offhand DMG to all enemies with 100% Knockback||1||10
|Sprint
 
|Increased Chance to Sprint
 
|1
 
|5
 
 
|-
 
|-
  +
| Sprint||Increase speed by 50% and leaves behind pools of elements that deals (rank)% offhand DMG||1||10
|Toss
 
|Increased Chance to Toss
 
|1
 
|5
 
 
|-
 
|-
  +
| Toss||Throws 3 hatchets with a 30% chance to cause bleeding on impact||1||10
|Fear
 
|Increased Chance to Fear
 
|1
 
|5
 
 
|-
 
|-
  +
| Fear||Plants a Totem in the ground that DMGs and fears all nearby enemies||1||10
|Whirlwind
 
|Increased Chance to Whirlwind
 
|1
 
|5
 
 
|-
 
|-
  +
| Whirlwind||Spins furiously for 3 seconds, striking everyone in range for (rank)% weapon DMG||1||10
|Throwsword
 
|Increased Chance to Throwsword
 
|1
 
|5
 
 
|-
 
|-
  +
| ThrowSword||Launches the Warrior's sword forward, piercing through enemies for (rank)% DMG||1||10
|EarthShatter
 
|Increased Chance to EarthShatter
 
|1
 
|5
 
 
|-
 
|-
  +
| EarthShatter||Erupts the ground infront of the warrior, stunning enemies and causing a large crater for (rank)% DMG||1||10
|KnightsCharge
 
|Increased Chance to KnightsCharge
 
|1
 
|5
 
 
|-
 
|-
  +
| KnightsCharge||The Warrior rushes forward, dealing up to (rank)% weapon DMG with knockback||1||10
|ShieldWall
 
|Increased Chance to ShieldWall
 
|1
 
|5
 
 
|-
 
|-
  +
| ShieldWall||Reduces all DMG taken by 40% and +Reflect DMG by (rank)% for 4 seconds.||1||10
|Torrent
 
|Increased Chance to Torrent
 
|1
 
|5
 
 
|-
 
|-
  +
| Torrent||Summons three Torrents that deals (rank)% offhand DMG each tick||1||10
|Scalp
 
|Increased Chance to Scalp
 
|1
 
|5
 
 
|-
 
|-
  +
| Scalp||Summons 3 rotating hatchets dealing (rank)% offhand DMG every .5 sec with 100% bleed chance||1||10
|Taunt
 
|Increased Chance to Taunt
 
|1
 
|5
 
 
|-
 
|-
  +
| Taunt||Plants a Totem in the ground that DMGs and pulls all nearby enemies toward the Warrior||1||10
| colspan="2" rowspan="1"|'''<font color="#008000">Rogue Talent Affixes</font>'''
 
|
+
|}
  +
|
 
  +
===<font color="#008000">Rogue Skills Affixes</font>===
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
  +
! scope="col" |Skill
|GuidedShot
 
  +
! scope="col" |Description
|Increased Chance to GuidedShot
 
  +
! scope="col" |Minimum
|1
 
  +
! scope="col" |Maximum
|5
 
 
|-
 
|-
  +
| GuidedShot||Shoots a nature guided arrow that seeks and pierces the nearest enemy||1||10
|Boomerang
 
|Increased Chance to Boomerang
 
|1
 
|5
 
 
|-
 
|-
  +
| Boomerang||Throws a Chakram that magically trails back to the Rogue||1||10
|QuickAttack
 
|Increased Chance to QuickAttack
 
|1
 
|5
 
 
|-
 
|-
  +
| QuickAttack||A precision strike that decreases the Cooldown of the weapon's Special||1||10
|Ricochet
 
|Increased Chance to Ricochet
 
|1
 
|5
 
 
|-
 
|-
  +
| Ricochet||Fires special bullets that can ricochet off walls up to 4 times losing 25% DMG per strike||1||10
|Vault
 
|Increased Chance to Vault
 
|1
 
|5
 
 
|-
 
|-
  +
| Vault||Leaps forward causing Blind to all enemies near||1||10
|LayTrap
 
|Increased Chance to LayTrap
 
|1
 
|5
 
 
|-
 
|-
  +
| LayTrap||Throws a trap in front of the Rogue that links to other traps, dealing (rank)% offhand DMG||1||10
|Swap
 
|Increased Chance to Swap
 
|1
 
|5
 
 
|-
 
|-
  +
| Swap||Swap places with nearest mirror image or enemy. Stuns and DMG +2x if with Mirror Image||1||10
|CoatWeapon
 
|Increased Chance to CoatWeapon
 
|1
 
|5
 
 
|-
 
|-
  +
| CoatWeapon||Coats weapons to cause next attack to Crit and Elemental Crit||1||10
|MultiShot
 
|Increased Chance to MultiShot
 
|1
 
|5
 
 
|-
 
|-
  +
| MultiShot||Fires a deadly barrage of arrows for (rank)% weapon DMG||1||10
|WhirlingBlades
 
|Increased Chance to WhirlingBlades
 
|1
 
|5
 
 
|-
 
|-
  +
| WhirlingBlades||Throws two Chakrams in a spiral pattern||1||10
|BlinkStrike
 
|Increased Chance to BlinkStrike
 
|1
 
|5
 
 
|-
 
|-
  +
| BlinkStrike||Teleports to targeted enemy, dealing (rank)% weapon DMG||1||10
|ScatterShot
 
|Increased Chance to ScatterShot
 
|1
 
|5
 
 
|-
 
|-
  +
| ScatterShot||Fires a blast that deals (rank)% weapon DMG and blinds enemies||1||10
|SmokeBomb
 
|Increased Chance to SmokeBomb
 
|1
 
|5
 
 
|-
 
|-
  +
| SmokeBomb||Casts a Smoke Cloud that Blinds and deals (rank)% offhand DMG per sec. Next attack is dodged.||1||10
|Sentry
 
|Increased Chance to Sentry
 
|1
 
|5
 
 
|-
 
|-
  +
| Sentry||Throws out 3 traps at once that deal (rank)% offhand DMG||1||10
|MirrorImage
 
|Increased Chance to MirrorImage
 
|1
 
|5
 
 
|-
 
|-
  +
| MirrorImage||Summons a copy of the Rogue that copies mainhand abilities for 5 secs||1||10
|Stealth
 
|Increased Chance to Stealth
 
|1
 
|5
 
 
|-
 
|-
  +
| Stealth||Dodges all attacks for 2 seconds, and removes all DoTs||1||10
  +
|}
  +
  +
===<font color="#0000FF">Wizard Talents Affixes</font>===
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
  +
|-
  +
! scope="col" |Talent
  +
! scope="col" |Description
  +
! scope="col" |Minimum
  +
! scope="col" |Maximum
  +
|-
  +
| Sorcery||(rank)% Element Effect effectivness||1||10
  +
|-
  +
| Cosmic||Increase All Resist by (rank)||1||10
  +
|-
  +
| Barrier||Mana Shield MP consumes (rank)% MP||1||10
  +
|-
  +
| Focus||(rank)% Weapon DMG||1||10
  +
|-
  +
| Necrotic||(rank)% Skull DMG||1||10
  +
|-
  +
| Prowess||(rank)% Minion DMG||1||10
  +
|-
  +
| Wizardry||(rank)% Element Critical chance||1||10
  +
|-
  +
| Amplify||(rank)% DMG for each Element Effect on enemy||1||10
  +
|-
  +
| Insight||Adds (rank)% Dodge, gain (rank2) MP with each Dodge||1||10
  +
|-
  +
| Infusion||(rank)% of your All Resists applies to damage taken by your Mana Shield||1||10
  +
|-
  +
| Boost||(rank)% Minion Move and Attack Speed||1||10
  +
|-
  +
| Sacrifice||Minions explode for (rank)% Minion DMG on death||1||10
  +
|-
  +
| Magnify||(rank)% Area of Effect range||1||10
  +
|-
  +
| Astral||Increases Elemental DMG by (rank)% of All Resist||1||10
  +
|-
  +
| Continuity||Time Warp also slows melee by (rank)%||1||10
  +
|-
  +
| Bewilder||Projectiles have a (rank)% chance to Stun||1||10
  +
|-
  +
| Diffusion||(rank)% DMG diverted to Spirit Minions||1||10
  +
|-
  +
| Spiritual||All minions have (rank)% chance to Extra Attack||1||10
  +
|-
  +
| Prismatic||(rank)% chance to cast other elements||1||10
  +
|-
  +
| Fester||(rank)% Element Effect duration||1||10
  +
|-
  +
| Mastery||Primary attacks have (rank)% chance to finish their Special Cooldowns||1||10
  +
|-
  +
| Empower||(rank)% Power, (rank2)% Max HP||1||10
  +
|-
  +
| Reclaim||(rank)% chance to cast Skull Shield on attack||1||10
  +
|-
  +
| Recall||(rank)% chance to cast Summon on attack||1||10
  +
|}
  +
  +
===<font color="#FF0000">Warrior Talents Affixes</font>===
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
  +
|-
  +
! scope="col" |Talent
  +
! scope="col" |Description
  +
! scope="col" |Minimum
  +
! scope="col" |Maximum
  +
|-
  +
| Might||(rank)% Elemental DMG||1||10
  +
|-
  +
| Blessed||(rank)% All Spell Resist||1||10
  +
|-
  +
| Crush||Increase Shield DMG by (rank)% Block||1||10
  +
|-
  +
| Hardened||(rank) Armor per Health stat point||1||10
  +
|-
  +
| Sharpened||Swords and Axes increase Crit DMG by (rank)%||1||10
  +
|-
  +
| Brutality||Bleeding enemies take (rank)% more damage||1||10
  +
|-
  +
| Fanaticism||(rank)% to cast Charge on attack||1||10
  +
|-
  +
| Cleanse||Blocking has a (rank)% chance to purge all negative effects and heal (rank) HP||1||10
  +
|-
  +
| Phalanx||(rank)% per rank to cast Shield Wall on block (2 second CD)||1||10
  +
|-
  +
| Provocation||(rank)% to cast Taunt on attack||1||10
  +
|-
  +
| Lacerate||Increase Bleed DMG by (rank)% ||1||10
  +
|-
  +
| Fustigate||(rank)% chance to Stun enemies||1||10
  +
|-
  +
| Zealous||When above 75% HP, (rank)% Move and (rank2)% DMG||1||10
  +
|-
  +
| Mindful||Element affected enemies give (rank)% MP Regen||1||10
  +
|-
  +
| Bulwark||Blocked attack give (rank)% Block for 5 seconds||1||10
  +
|-
  +
| Salvation||Reduces all DMG taken by (rank)% Block%||1||10
  +
|-
  +
| Assault||(rank)% chance to cast Toss on attack||1||10
  +
|-
  +
| Suffering||Bleeding enemies have (rank)% chance to miss||1||10
  +
|-
  +
| Prayer||Using offhand heals for (rank)% HP||1||10
  +
|-
  +
| Wrath||Periodically DMGs nearby enemies for (rank)% DMG||1||10
  +
|-
  +
| Reflect||Blocked Attacks Reflect for (rank)% DMG||1||10
  +
|-
  +
| Intimidation||(rank)% to cast Fear on hit||1||10
  +
|-
  +
| Bloodbath||Heal for (rank)% of Total HP when Bleed DMG is dealt||1||10
  +
|-
  +
| Frenzy||(rank)% Move and Attack Speed Multiplier when enemies bleed||1||10
  +
|}
  +
  +
===<font color="#008000">Rogue Talents Affixes</font>===
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
  +
|-
  +
! scope="col" |Talent
  +
! scope="col" |Description
  +
! scope="col" |Minimum
  +
! scope="col" |Maximum
  +
|-
  +
| Fletcher||Attack Speed Multiplier while using a bow is increased by (rank)%||1||10
  +
|-
  +
| Deadfall||(rank)% Trap duration and (rank2)% Trap DMG||1||10
  +
|-
  +
| Pistoleer||(rank)% increased chance of bullets ricocheting to enemies||1||10
  +
|-
  +
| Noxious||Smoke Bomb reduces enemy resists by (rank)%||1||10
  +
|-
  +
| Celerity||(rank)% increased speed of Chakrams||1||10
  +
|-
  +
| Mutilate||Extra and Multi attacks deal (rank)% more DMG||1||10
  +
|-
  +
| Stagger||(rank)% chance for critical strikes to Stun enemies||1||10
  +
|-
  +
| Mirage||(rank)% chance to cast an additional Mirror Image||1||10
  +
|-
  +
| Rebound||(rank)% DMG of ricocheted bullets||1||10
  +
|-
  +
| Bombardier||(rank)% chance to cast another bomb after using Bomb||1||10
  +
|-
  +
| Veil||(rank)% per rank increased DMG while Stealthed||1||10
  +
|-
  +
| Relentless||DMG dealt to an enemy is increased by (rank)% of their missing HP%||1||10
  +
|-
  +
| Ensnaring||(rank)% chance for Traps to Root enemies in place for 3 seconds||1||10
  +
|-
  +
| Deception||When Mirror Images are summoned, enemy chance to miss is increased by (rank)%||1||10
  +
|-
  +
| Propulsion||(rank)% chance to knockback enemies with projectiles||1||10
  +
|-
  +
| Remedy||Heal (rank) HP per Dodge||1||10
  +
|-
  +
| Blindside||(rank)% DMG on Chakram return||1||10
  +
|-
  +
| Counter||Dodged attacks deal (rank)% Reflect DMG to enemy||1||10
  +
|-
  +
| Illusion||Increased duration of Mirror Images by (rank)%||1||10
  +
|-
  +
| Ambush||(rank)% chance for projectiles to spawn traps on impact||1||10
  +
|-
  +
| Dextrous||Increases Critical Damage ( beyond cap ) of your next attack by (rank)% on Dodge||1||10
  +
|-
  +
| Darkness||(rank)% more DMG to enemies who are blinded||1||10
  +
|-
  +
| Razored||(rank)% chance for attacks to cause bleeding||1||10
  +
|-
  +
| Deadeye||Adds (rank)% Deadly Strike chance||1||10
 
|}
 
|}
   
Line 558: Line 434:
 
==Legend Affixes (red)==
 
==Legend Affixes (red)==
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;"
+
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
! scope="col"|Name
+
! scope="col" |
! scope="col"|Description
+
! scope="col" |Description
! scope="col"|Minimum
+
! scope="col" |Min
! scope="col"|Maximum
+
! scope="col" |Max
  +
! scope="col" style="text-align:center;" |Roll
  +
! scope="col" |Loot
 
|-
 
|-
  +
| Multi Attack ||Adds (rank) additional attack for 50% DMG ||1||2||Yes||Yes
|Multi Attack
 
|Adds (rank) additional attack for 50% DMG
 
|1
 
|2
 
 
|-
 
|-
  +
| Summon Fury ||Chance on attack to summon a Fury Minion ||1||5||Yes||Yes
|Summon Fury
 
|Chance on attack to summon a Fury Minion
 
|1
 
|5
 
 
|-
 
|-
  +
| Summon Haste ||Increase Move and Attack Speed of Minions ||1||10||Yes||Yes
|Summon Haste
 
|Increase Move and Attack Speed of Minions
 
|1
 
|10
 
 
|-
 
|-
  +
| Item Drops ||Increased Item Drop Rate ||10||50||Yes||Yes
|Item Drops
 
|Increased Item Drop Rate
 
|10
 
|50
 
 
|-
 
|-
  +
| Move Speed ||Increased Movement Speed ||5||15||Yes||Yes
|Move Speed
 
|Increased Movement Speed
 
|5
 
|15
 
 
|-
 
|-
  +
| Reflect DMG ||Increased DMG reflected back at Enemy ||50||250||Yes||Yes
|Reflect DMG
 
|Increased DMG reflected back at Enemy
 
|50
 
|250
 
 
|-
 
|-
  +
| Glasscannon ||Increased DMG at the cost of total HP ||10||50||Yes||Yes
|Glasscanon
 
|Increased DMG at the cost of total HP
 
|10
 
|50
 
 
|-
 
|-
  +
| AoE Range ||Increased Radius of Aera of Effect spells in yards ||0.2||2||Yes||Yes
|AoE Range
 
|Increased Radius of Aera of Effect spells in yards
 
|0.25
 
|1.25
 
 
|-
 
|-
  +
| ElemCrit DMG ||Blistering, Celestial, Blight, High Voltage, Frostbiting||10||100||Yes||Yes
|(ElemCritDMG)
 
|(ElemCritDMGEffect)
 
|10
 
|100
 
 
|-
 
|-
  +
| Elemental Critical ||Increases Toxic, Torrent, Freezing, Immolate and Orbit||5||30||Yes||Yes
|Resource Cost
 
|Increased Reduction of Resource Costs
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Resource Cost ||Increased Reduction of Resource Costs ||2.5||10||Yes||Yes
|Explosive
 
|Attacks have a 5% chance to cause an explosion for (rank)% MH DMG
 
|40
 
|400
 
 
|-
 
|-
  +
| Explosive ||Attacks have a 5% chance to cause an explosion for (rank)% MH DMG ||40||400||Yes||Yes
|Summon DMG
 
|Increased all DMG dealt by Summons
 
|5
 
|25
 
 
|-
 
|-
  +
| Summon DMG ||Increased all DMG dealt by Summons ||5||25||Yes||Yes
|Summon HP
 
|Increased all HP of Summons
 
|5
 
|25
 
 
|-
 
|-
  +
| Summon HP ||Increased all HP of Summons ||5||25||Yes||Yes
|Mythology
 
|Increased DMG of Mythic Skills by (rank)%
 
|10
 
|50
 
 
|-
 
|-
  +
| Perseverance ||Reduces DMG taken from all DOTs by (rank)% ||10||50||Yes||No
|Slow Projectile
 
|Slows the speed of All Projectiles Cast
 
|5
 
|25
 
 
|-
 
|-
  +
| Mythology ||Increased DMG of Mythic Skills by (rank)% ||10||50||No||Yes
|Pickup Radius
 
|Increases the range that items are picked up
 
|1
 
|5
 
 
|-
 
|-
  +
| Slow Projectile ||Slows the speed of All Projectiles Cast ||5||25||No||Yes
|Specialist
 
|Chance to cast your Special Skill for free 1 second after Casting
 
|5
 
|25
 
 
|-
 
|-
  +
| Pickup Radius ||Increases the range that items are picked up ||1||5||No||Yes
|Control Duration
 
|Increases duration of your control impairing effects by (rank)%
 
|5
 
|25
 
 
|-
 
|-
  +
| Specialist ||Chance to cast your Special Skill for free 1 second after Casting ||5||25||No||Yes
|In Control
 
|Reduces duration of control impairing effects on you by (rank)%
 
|5
 
|25
 
 
|-
 
|-
  +
| Control Duration ||Increases duration of your control impairing effects by (rank)% ||5||25||No||Yes
|DMG to Elites
 
|Increased DMG dealt to Magic Rarity and above enemies
 
|5
 
|25
 
 
|-
 
|-
  +
| In Control ||Reduces duration of control impairing effects on you by (rank)% ||5||25||No||Yes
|Arc Dodge
 
|Each Dodge has a (rank)% chance to cast Arc on a nearby Enemy
 
|5
 
|25
 
 
|-
 
|-
  +
| DMG to Elites ||Increased DMG dealt to Magic Rarity and above enemies ||5||25||No||Yes
|Strength
 
|Increase the Heroic Skill Rank of Strength
 
|1
 
|5
 
 
|-
 
|-
  +
| Arc Dodge ||Each Dodge has a (rank)% chance to cast Arc on a nearby Enemy ||5||25||No||Yes
|Dexterity
 
|Increase the Heroic Skill Rank of Dexterity
 
|1
 
|5
 
 
|-
 
|-
  +
| Strength ||Increase the Heroic Skill Rank of Strength ||1||10||No||Yes
|Intelligence
 
|Increase the Heroic Skill Rank of Intelligence
 
|1
 
|5
 
 
|-
 
|-
  +
| Dexterity ||Increase the Heroic Skill Rank of Dexterity ||1||10||No||Yes
|Fortune
 
|Increase the Heroic Skill Rank of Fortune
 
|1
 
|5
 
 
|-
 
|-
  +
| Intelligence ||Increase the Heroic Skill Rank of Intelligence ||1||10||No||Yes
|(Element) DMG
 
|Increase All (Element) DMG Dealt
 
|50
 
|100
 
 
|-
 
|-
  +
| Fortune ||Increase the Heroic Skill Rank of Fortune ||1||10||No||Yes
|Weapon DMG%
 
|Increased Weapon DMG Percent
 
|50
 
|100
 
 
|-
 
|-
  +
| Element DMG%||Increase All Element DMG Percent||50||100||No||Yes
|Armor
 
|Increased Armor Rating
 
|500
 
|5000
 
 
|-
 
|-
  +
| Weapon DMG% ||Increased Weapon DMG Percent ||50||200||No||Yes
|Balance
 
|Adds (rank)% Total HP and Total MP
 
|5
 
|25
 
 
|-
 
|-
  +
| Armor ||Increased Armor Rating ||500||5000||No||Yes
|Regeneration
 
|Adds (rank)% Total HP Regen and MP Regen
 
|5
 
|25
 
 
|-
 
|-
  +
| Balance ||Adds (rank)% Total HP and Total MP ||5||50||No||Yes
|Killswitch
 
|Traps now explode for (rank)% OH DMG when destroyed
 
|10
 
|50
 
 
|-
 
|-
  +
| Regeneration ||Adds (rank)% Total HP Regen and MP Regen ||5||25||No||Yes
|MP Absorb
 
|(rank)% of DMG taken absorbed into MP
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Killswitch ||Traps now explode for (rank)% OH DMG when destroyed ||10||50||No||Yes
|All Skills
 
|Increases skill modifier power on gear by (rank)
 
|1
 
|2
 
 
|-
 
|-
  +
| MP Absorb ||(rank)% of DMG taken absorbed into MP ||2||20||No||Yes
|Elemental Critical
 
|Increases Toxic, Torrent, Freezing, Immolate and Orbit
 
|2.5
 
|10
 
 
|-
 
|-
  +
| All Skills ||Increases skill modifier power on gear by (rank) ||1||2||No||Yes
|Set Numbers +
 
|Increases all Set Numbers on gear by (rank)
 
|0
 
|2
 
 
|-
 
|-
  +
| Elemental Critical ||Increases Toxic, Torrent, Freezing, Immolate and Orbit ||2.5||10||Yes||Yes
|Ignore Resist
 
|Attacks ignore all enemy Resists
 
|0
 
|0
 
 
|-
 
|-
  +
| Set Numbers + ||Increases all Set Numbers on gear by (rank) ||1||2||No||Yes
|ClearCast
 
|Chance for spells cast to be free
 
|2.5
 
|12.5
 
 
|-
 
|-
  +
| Ignore Resist ||Attacks ignore all enemy Resists ||1||0||Yes||Yes
|MirrorCast
 
|Chance for all spells cast to be copied
 
|5
 
|25
 
 
|-
 
|-
  +
| ClearCast ||Chance for spells cast to be free ||2.5||25||Yes||Yes
|EXP Gain
 
|Increases EXP Gain by (rank)%
 
|5
 
|15
 
 
|-
 
|-
  +
| MirrorCast ||Chance for all spells cast to be copied ||5||25||No||Yes
|Chance to Blind
 
|Chance to Blind enemies for 5-10 sec
 
|2.5
 
|10
 
 
|-
 
|-
  +
| EXP Gain ||Increases EXP Gain by (rank)% ||5||15||Yes||Yes
|Chance to KnockBack
 
|Chance to KnockBack enemies on attack
 
|2.5
 
|10
 
 
|-
 
|-
  +
| Chance to Blind ||Chance to Blind enemies for 5-10 sec ||2.5||10||Yes||Yes
|Frozen Immune
 
|Cannot be Frozen
 
|0
 
|0
 
 
|-
 
|-
  +
| Chance to KnockBack ||Chance to KnockBack enemies on attack ||2.5||10||Yes||Yes
|Fear Immune
 
|Cannot be Feared
 
|0
 
|0
 
 
|-
 
|-
  +
| Frozen Resist ||Cannot be Frozen ||||||Yes||Yes
|Stun Immune
 
|Cannot be Stunned
 
|0
 
|0
 
 
|-
 
|-
  +
| Fear || ||||||No||Yes
|Blind Immune
 
|Cannot be Blinded
 
|0
 
|0
 
 
|-
 
|-
  +
| Stun Resist ||Reduce Stun duration ||||||No||Yes
|Meteor Proc
 
|Chance to Cast Meteor on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Blind ||Cannot be Blinded ||||||No||Yes
|Orb Proc
 
|Chance to Cast Orb on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Meteor Proc ||Chance to Cast Meteor on Attack per Second ||5||25||Yes||Yes
|Storm Proc
 
|Chance to Cast Storm on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Orb Proc ||Chance to Cast Orb on Attack per Second ||5||25||Yes||Yes
|Twister Proc
 
|Chance to Cast Twister on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Storm Proc ||Chance to Cast Storm on Attack per Second ||5||25||Yes||Yes
|TimeWarp Proc
 
|Chance to Cast TimeWarp on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Twister Proc ||Chance to Cast Twister on Attack per Second ||5||25||Yes||Yes
|EarthShatter Proc
 
|Chance to Cast EarthShatter on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| TimeWarp Proc ||Chance to Cast TimeWarp on Attack per Second ||5||25||Yes||Yes
|Torrent Proc
 
|Chance to Cast Torrent on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| EarthShatter Proc ||Chance to Cast EarthShatter on Attack per Second ||5||25||Yes||Yes
|Throw Sword Proc
 
|Chance to Cast Throw Sword on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Torrent Proc ||Chance to Cast Torrent on Attack per Second ||5||25||Yes||Yes
|Bomb Proc
 
|Chance to Cast Bomb on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Throw Sword Proc ||Chance to Cast Throw Sword on Attack per Second ||5||25||Yes||Yes
|Stealth Proc
 
|Chance to Cast Stealth on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Bomb Proc ||Chance to Cast Bomb on Attack per Second ||5||25||Yes||Yes
|MirrorImage Proc
 
|Chance to Cast MirrorImage on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Stealth Proc ||Chance to Cast Stealth on Attack per Second ||1||5||Yes||Yes
|Taunt Proc
 
|Chance to Cast Taunt on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| MirrorImage Proc ||Chance to Cast MirrorImage on Attack per Second ||5||25||Yes||Yes
|ShieldWall Proc
 
|Chance to Cast ShieldWall on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Taunt Proc ||Chance to Cast Taunt on Attack per Second ||5||25||Yes||Yes
|Sprint Proc
 
|Chance to Cast Sprint on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| ShieldWall Proc ||Chance to Cast ShieldWall on Attack per Second ||5||25||Yes||Yes
|Coat Proc
 
|Chance to Cast Coat on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Sprint Proc ||Chance to Cast Sprint on Attack per Second ||5||25||Yes||Yes
|BlinkStrike Proc
 
|Chance to Cast BlinkStrike on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| Coat Proc ||Chance to Cast Coat on Attack per Second ||5||25||Yes||Yes
|Sentry Proc
 
|Chance to Cast Sentry on Attack per Second
 
|5
 
|25
 
 
|-
 
|-
  +
| BlinkStrike Proc ||Chance to Cast BlinkStrike on Attack per Second ||5||25||Yes||Yes
|Multi Attack
 
  +
|-
|Adds (rank) additional attack for 50% DMG
 
  +
| Sentry Proc ||Chance to Cast Sentry on Attack per Second ||5||25||Yes||Yes
|1
 
|2
+
|-
  +
| All Elementalist ||Increased rank of all Elementalist talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Arch Mage ||Increased rank of all Arch Mage talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Spiritmancer ||Increased rank of all Spiritmancer talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Champion ||Increased rank of all Champion talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Defender ||Increased rank of all Defender talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Berserker ||Increased rank of all Berserker talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Ranger ||Increased rank of all Ranger talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Pirate ||Increased rank of all Pirate talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Assassin ||Increased rank of all Assassin talents by (rank) ||1||5||Yes||Yes
  +
|-
  +
| All Talents ||Increased rank of all talents by (rank) ||1||2||Yes||Yes
  +
|-
  +
| All Healing || Increases Healing by HP on Hit, Regen, Potions and Orbs by (rank)% ||10||50||No||Yes
  +
|-
  +
| Taunt Immune || Cannot be Taunted||1||1||Yes||No
  +
|-
  +
| Barbarian || Increases (rank)% DMG at the cost of (rank)% Total Resource||10||50||Yes||No
  +
|-
  +
| Push the Limit || Increases Resource Cost and Total Dmg by (rank)% ||10||50||Yes||No
  +
|}
  +
  +
----
  +
  +
==Crystal Affixes (Cyan)==
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
  +
|-
  +
! scope="col" |
  +
! scope="col" |Description
  +
! scope="col" |Minimum
  +
! scope="col" |Maximum
  +
|-
  +
| Attack Speed ||Increased overall Attack Speed ||2.5||45
  +
|-
  +
| Reduced Cost ||Reduces all Spell's mana Cost ||2.5||45
  +
|-
  +
| Reduced CD ||Reduces all Cooldown by (rank)% ||2.5||45
  +
|-
  +
| Crit Chance ||Increased Chance of Critical hits ||2.5||45
  +
|-
  +
| Crit DMG ||Increased DMG of Critical Hits ||150||225
  +
|-
  +
| MP Regen ||Regenerates (rank) MP Over 5sec ||50||1500
  +
|-
  +
| HP Regen ||Regenerates (rank) HP Over 5sec ||50||1500
  +
|-
  +
| MP on Hit ||Each hit replenishes MP ||5||500
  +
|-
  +
| HP on Hit ||Each hit replenishes HP ||5||500
  +
|-
  +
| Gold Find ||Increased Gold Drop Rate ||10||225
  +
|-
  +
| Luck ||Increased Rarity of Items Dropped ||10||225
  +
|-
  +
| All Resist ||Increased Resistance to All Elements ||25||750
  +
|-
  +
| Total HP ||Increased total HP ||5||75
  +
|-
  +
| Total MP ||Increased total MP ||5||75
  +
|-
  +
| Armor ||Increased Armor Rating ||250||7500
  +
|-
  +
| Dodge ||Increased chance to Dodge ||2.5||30
  +
|-
  +
| Block ||Increased chance to Block ||2.5||45
  +
|-
  +
| Crushing Blow ||Chance to take 25% of Enemy's Current Health ||2.5||30
  +
|-
  +
| Deadly Strike ||Chance to deal Crit DMG if Crit Misses ||2.5||30
  +
|-
  +
| Weaken ||Chance to reduce enemy resists by 50% ||2.5||90
 
|}
 
|}
   
Line 885: Line 656:
 
==Set Affixes (green)==
 
==Set Affixes (green)==
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
+
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
! scope="col"|Name
+
! scope="col" |Name
! scope="col"|Description
+
! scope="col" |Description
! scope="col"|Minimum
+
! scope="col" |Minimum
! scope="col"|Maximum
+
! scope="col" |Maximum
  +
!Roll
  +
!Loot
 
|-
 
|-
  +
| Ascendent||Resists and Prismatic (rank)%, Arcane DMG reduces other resists by (rank2)% (base= 12 * rank)||1||8
|Ascendent
 
 
|
 
|
|1
+
|Yes
|1
 
 
|-
 
|-
  +
| Permafrost||(rank)% Ice DMG, (rank2)% DMG taken converts to MP||1||8
|Permafrost
 
 
|
 
|
|1
+
|Yes
|1
 
 
|-
 
|-
  +
| Plagued||Increases HP and Total AR% by (rank)%. Increases {0144} DoT DMG for each Enemy poisoned by (rank2)%||1||8
|Plagued
 
  +
|Yes
  +
|Yes
  +
|-
  +
| Blood Magic||Replaces all MP, MP Regen, and MP Leech with HP equivalents, and removes your MP bar. You now use HP to cast spells. Spell cost doubled. DMG increased by 80% of missing HP.||1||8
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Electrified||Reflect DMG is applied to area, and + by (rank)%. Attacks have a (rank2)% chance to Paralyze.||1||8
|Blood Magic
 
  +
|Yes
  +
|Yes
  +
|-
  +
| Druidic||HP and MP Regen (rank)%. Poison DoT DMG * (HP+MP Regen)/4000||1||8
  +
|Yes
  +
|Yes
  +
|-
  +
| Terrashaper||(rank)% chance to cast EarthShatter on hit and attack (base= 7 * rank)||1||8
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Spell Sword||Skills -> Comet and Meteor. All Resists and Total MP increased by (rank)%||1||8
|Electrified
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Battle Mage||Skills -> Charge and Whirlwind. Total Armor % and Total HP increased by (rank)% (base= 20 * rank)||1||8
|Druidic
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Summoner||Increases all Spiritmancer talents by (rank) and boosts all Summon item affix values by (rank2)%||1||8
|Terrashaper
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Aftermath||Gives Meteor (25 * rank)% Taunt proc, Shatter (25 * rank)% Fear proc, (rank)% Reset CD||1||8
|Spell Sword
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Cosmic Power||(rank)% MP and MP Regen. Time Warp adds (rank2)% DMG to projectiles||1||8
|Battle Mage
 
 
|
 
|
|1
+
|
|1
+
|-
  +
| Faun's Gifts||Increases Total HP% and All Resist by (rank)% Luck on Gear||1||8
  +
|Yes
  +
|Yes
 
|-
 
|-
  +
| Living Force||All projectiles are pulled back to caster for (rank)% DMG on return||1||8
|Summoner
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Vampiric Touch||Increases Bleed DMG and Total HP by (rank)%, applying bleed heals 1% HP. Removes HP Regen||1||8
|Aftermath
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Satyr's Spirit||Increases Total MP% and Total AR% by (rank)% Gold on Gear||1||8
|Cosmic Power
 
  +
|Yes
  +
|Yes
  +
|-
  +
| Momentum||All DMG dealt increased by (10 * rank)% * Current Movement Speed +%||1||8
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Pathfinder||Pathfinder changed to - Reduces DMG taken by (rank)% of total Dodge, Increases DMG dealt by (rank)% of total Dodge||1||8
|Faun's Gifts
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Deadly Arts||Deadly Strikes have a (1 * rank)% chance to finish all Cooldowns, DMG taken reduced by Deadly Strike%||1||8
|Living Force
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Trickster||(20 * rank)% Chance to cast a Mirror Image when using Offhand Special||1||8
|Vampiric Touch
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Buccaneer||Scatter Shot's DMG increased by (rank)% of your Gold Find on gear||1||8
|Golden Veins
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Iceburn||While Mana Shield is active, deal (12 * rank)% MH DMG to nearby enemies||1||8
|Momentum
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Rage||Increases AR by (rank)% of your Crit Chance, Adds Crit DMG by (rank)% of your Crit Chance||1||8
|Pathfinder
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Overload||(5 * rank)% chance to cast a blinding AoE when struck for (rank2)% MH DMG||1||8
|Deadly Arts
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Frozen||Frozen enemies create a (rank)% of DMG Dealt explosion when killed.||1||8
|Trickster
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Ballista||Boosts Thrown Item DMG by (rank)% for every yard traveled. Adds (rank2)% to Knockback||1||8
|Buccaneer
 
 
|
 
|
|1
+
|Yes
|1
 
 
|-
 
|-
  +
| Periphery||(7 * rank)% Chance to spawn a Whirling Chakram on any Chakram's Return||1||8
|Iceburn
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Ninja||(rank)% to cast Quick Attack on Dodge, (rank2)% to cast Blink Strike on Quick Attack||1||8
|Rage
 
 
|
 
|
|1
+
|
|1
+
|-
  +
| Identity||Casting spells from other classes boost their DMG by (rank)%||1||8
  +
|Yes
  +
|Yes
  +
|-
  +
| Zealotry||Equipping Hammers +Attack and Move Speed by (rank)%. Equipping Shields +DMG by (rank)%.||1||8
  +
|Yes
  +
|Yes
 
|-
 
|-
  +
| Adventurer||While Gold Collected indicator is showing, +Move Speed and DMG by (rank)%||1||8
|Overload
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Equality||Increases DMG and All Regen by (rank)% of your HP/MP equality %||1||8
|Frozen
 
  +
|Yes
  +
|Yes
  +
|-
  +
| Nadroji||Increases the chance to find extremely rare Legends by (12 * rank)%||1||8
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Defiant||Increases DMG and DMG Reduction by 25%, increased by %(5 * rank) of total HP% missing||1||8
|Ballista
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Maelstrom||Increases the DMG of all proc spells by (rank)%||1||8
|Periphery
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Mythical||(25 * rank)% increased Mythstone drop rarity||1||8
|Ninja
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Crystalline||(rank)% increased Crystal drop rarity||1||8
|Identity
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Eternalized||(rank)% increased Eternal drop rate||1||8
|Zealotry
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Spirit Master||Increases the total possible Spirit Minions summoned by (rank) (rounded down) and summon related skill ranks by (rank2)||1||8
|Adventurer
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Reactor||Orb now casts Arc each half second for (12 * rank)% MH DMG||1||8
|Equality
 
  +
|Yes
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Gladiator||Debuffs hit enemies with (rank)% reduced healing. Empowers Trophy affixes by (rank)%||1||8
|Nadroji
 
 
|
 
|
|1
+
|Yes
|1
 
 
|-
 
|-
  +
| Inferno||Increases Fire DMG by (rank)%, Fire DMG increases enemy's DoT speed by (rank)% for 4 seconds.||1||8
|Defiant
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Aethereal Drain||Increases Elemental Crit Chance by (rank)% and Total MP by (rank2)%, elemental crits restore 1% MP. Removes MP Regen. ||1||8
|Maelstrom
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Scoundrel||Skills -> Quick Attack and BlinkStrike. (rank)% to cast Sentry on attack, (rank2)% to cast Stealth on hit. ||1||8
|Mythical
 
  +
|
 
|
 
|
|1
 
|1
 
 
|-
 
|-
  +
| Seven Deadly Sins||Increases the value of all Percent based affixes on all gear by (rank)% (excluding Crystal Affixes). +All Sets cap is 0.||1||8
|Crystalline
 
  +
|No
  +
|Yes
  +
|-
  +
| Masochism||Increase DMG by (rank)% while below 75% Health. When above 50% HP, Healing effects damage you. ||1||8
 
|
 
|
  +
|
  +
|-
  +
| Smoke Screen||Smokebombs are now cast on a random enemy within (rank) yards. ||1||8
  +
|
  +
|
  +
|-
  +
| Cerebral Vortex || Increases MP and Total Resist% by (rank). (rank2)% Chance to cast a Torrent on enemies that hit you.||1||8
  +
|
  +
|
  +
|-
  +
| Mayhem||For each unique spell proc you can trigger, gain (rank)% Proc DMG and (rank2)% Chance to Stun on all attacks.||1||8
  +
|
  +
|
  +
|-
  +
| Epiphany||Increases all stat caps (except +All Set) by +5% per rank ||1||8
  +
|
  +
|Yes
  +
|-
  +
| Berserker||Chance to stun enemies is equal your Attack Speed on gear. Each time you stun an enemy, restore (rank)% HP.||1||8
  +
|
  +
|
  +
|-
  +
| Seven Deadly Sins||Increases the value of all Percent based affixes on all gear by +5% (excluding Crystal Affixes). +All Sets cap is 0||1||8
  +
|
  +
|
  +
|-
  +
|Demonic
  +
|Enemies hit by your attacks have +6% Reduced Healing for 5 seconds. Increase DMG to enemies below 25% Health by +20%
 
|1
 
|1
  +
|8
  +
|
  +
|
  +
|-
  +
|Angelic
  +
|Heals Alies by +0.2% of your Base HP when you hit an enemy. Skills with CDs below 1 second have +5% DMG and APS bonus
 
|1
 
|1
  +
|8
  +
|Yes
  +
|Yes
 
|-
 
|-
  +
|Electrocution
|Eternelized
 
  +
|Each shock effect stack an enemy has grants 25% chance to be dealt 100% increased DMG per rank while below 25% HP
  +
|1
  +
|8
 
|
 
|
  +
|
  +
|-
  +
|Elements
  +
|7.5% per rank on cast to trigger the same spell for free with a different element. Increase all individual resists by 25% per rank
 
|1
 
|1
  +
|8
  +
|
  +
|
  +
|-
  +
|Gladiator
  +
|Debuffs hit enemies with 6.25% reduced healing. Empowers trophy affixes by 6.25% per rank
 
|1
 
|1
  +
|8
  +
|No
  +
|Yes
 
|-
 
|-
  +
|Haunting
|Spirit Master
 
  +
|15% chance per rank to cast fear with any skill that has a CD equal to OR over 5 seconds. On fear, enemies take 20% per rank MH DMG.
  +
|1
  +
|8
 
|
 
|
  +
|
  +
|-
  +
|Sadism
  +
|Summoned minions take 5% HP of DMG every second. Summon DMG is increased by 20% per rank of missing HP
 
|1
 
|1
|1
+
|8
  +
|
  +
|
 
|-
 
|-
  +
|Arcanist
|Reactor
 
  +
|?
  +
|1
  +
|8
 
|
 
|
  +
|
  +
|-
  +
|Mythitech
  +
|?
 
|1
 
|1
  +
|8
  +
|No
  +
|Yes
  +
|-
  +
|Mercenary
  +
|?
 
|1
 
|1
  +
|8
  +
|No
  +
|Yes
  +
|}
  +
===Dependent Affix===
  +
  +
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
  +
|-
  +
! scope="col" |Set
  +
! scope="col" |Condition
  +
|-
  +
| Aftermath||150% Meteor damage, 4 aftermath equipped
  +
|-
  +
| Zealotry||25% all healing, 4 zealotry equipped
  +
|-
  +
| Pathfinder|| 150% Multishot dmg, 4 pathfinder equipped
  +
|-
  +
| Permafrost||10000 MP regen, 4 Permafrost equipped
  +
|-
  +
| Cerebral Vortex||150% Torrent dmg, 25 resource cost equipped
  +
|-
  +
| Druidic||10000 HP regen, 4 Druidic equipped
  +
|-
  +
| Berserker||200% bleed dmg, 3 berserker equipped
  +
|-
  +
| Plagued||150% Storm dmg, 4 plagued equipped
  +
|-
  +
| Nadroji||Gain 100% Enemy Rarity when you have at least 2 Nadroji equipped.
  +
|-
  +
| Inferno||Gain 200% DoT Duration when you have at least 4 Inferno equipped.
  +
|-
  +
| Ascendent||Gain 50% Elemental Weaken when you have at least 2 Ascendent equipped.
  +
|-
  +
| Epiphany||Gain 70% Total DMG% when you have at least 70% Attack Speed equipped.
  +
|-
  +
| Berserker||Gain 200% Bleed DMG when you have at least 3 Berserker equipped.
  +
|-
  +
| Kindness|| Get 150% Total MP when you have at least 5 Seven Deadly Sins equipped
  +
|-
  +
| Chastity||Gain 400% Luck when you have at least 6 Seven Deadly Sins equipped.
  +
|-
  +
| Temperance||Gain 150% All Healing when you have at least 7 Seven Deadly Sins equipped.
  +
|-
  +
| Empyrean||Deal an additional 50% MH DMG when you cause an Elemental Critical
  +
|-
  +
| Humility||Gain 150% Total HP when you have at least 5 Seven Deadly Sins equipped.
  +
|-
  +
| Patience||Gain 200% Total DMG % when you have at least 4 Seven Deadly Sins equipped.
  +
|-
  +
| Diligence||Gain 150% Move Speed when you have at least 3 Seven Deadly Sins equipped.
 
|}
 
|}
   
 
----
 
----
   
==Crystal Affixes (Cyan)==
+
==Mythics Affixes (Purple)==
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;"
+
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 700px;"
 
|-
 
|-
! scope="col"|Name
+
! scope="col" |Name
! scope="col"|Description
+
! scope="col" |Description
  +
|-
! scope="col"|Minimum
 
  +
| Alchemy||Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
! scope="col"|Maximum
 
  +
|-
  +
| Arc||Beams of energy chain off of enemies, hitting up to 5 targets
  +
|-
  +
| Blood Magic||Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
  +
|-
  +
| Bombard||Call down a barrage of Meteors from the Sky
  +
|-
  +
| Brutal||Deadly Strike deals 3x crit damage instead of 2x
  +
|-
  +
| CosmicOrb||Launches an orb that releases bolts that deal 100% MH DMG
  +
|-
  +
| Cyclone||Spin furiously while striking and pulling in all nearby enemies
  +
|-
  +
| Dauntless||Reduces DMG taken by 1% for every enemy within 10 yards of you
  +
|-
  +
| Desperation||On casting a spell that you don't have enough resource for, gain mana equal to your MP Regen (beyond default MP Regen)
  +
|-
  +
| Discordance||The Cooldown, mana cost, damage, extra attack chances and multi attack for Primary and Special skills of your main hain are switched
  +
|-
  +
| Draught||Your MP potion increases attack and move speed by 50% for 5 seconds instead of restoring MP
  +
|-
  +
| Earthquake||Shatter the earth around you for 3 seconds, causing enemies to be stunned
  +
|-
  +
| Effective||When dealing damage, changes element to the enemy's usual weakness
  +
|-
  +
| Empyrean||Deal an additional 50% MH DMG when you cause an Elemental Critical
  +
|-
  +
| Energy||Convert Resource system to Energy. Primary skills cost 10 Energy, Specials cost 30. Recovers 30% Energy every second. Total Energy is 100. DMG dealt increased by current Energy %
  +
|-
  +
| Enigma||Bends reality and teleports forward, shattering the earth at the start and finish
  +
|-
  +
| Equivalence||Averages your total HP and MP to the same value. Reduces DMG taken and resource cost by 65% of your current HP/MP equality %
  +
|-
  +
| Exposed||Enemies that have been pierced by projectiles take 50% more DMG from all attacks
 
|-
 
|-
  +
| Fleeting||100% MP regen (up from 25%) while moving and no longer has a penalty
|Attack Speed
 
|Increased overall Attack Speed
 
|35
 
|50
 
 
|-
 
|-
  +
| Fury||Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury %  ( more to change later )
|Reduced Cost
 
|Reduces all Spell's mana Cost
 
|35
 
|50
 
 
|-
 
|-
  +
| Harmony||Whenever you restore HP, gain 25% of the HP gained in MP. Whenever you restore MP, gain 25% of the MP gained in HP
|Reduced CD
 
|Reduces all Cooldown by (rank)%
 
|35
 
|50
 
 
|-
 
|-
  +
| Hunter||Shrines will always spawn 1-3 shrine guardians
|Crit Chance
 
|Increased Chance of Critical hits
 
|35
 
|50
 
 
|-
 
|-
  +
| Mirrored||Reflect Damage Increased by Block Chance
|Crit DMG
 
|Increased DMG of Critical Hits
 
|150
 
|200
 
 
|-
 
|-
  +
| Mythical||All Mythic Skills deal 25% more DMG
|MP Regen
 
|Regenerates (rank) MP Over 5sec
 
|1500
 
|2000
 
 
|-
 
|-
  +
| Nova||Cause an Elemental explosion with 100% chance for Elemental Critical
|MP Leech
 
|Each hit replenishes MP
 
|4
 
|5
 
 
|-
 
|-
  +
| Recover||Increases HP Regen by 100% when out of combat
|HP Regen
 
|Regenerates (rank) HP Over 5sec
 
|1500
 
|2000
 
 
|-
 
|-
  +
| Redirect||Reflect Damage is now also applied to Dodged or Blocked enemies
|HP Leech
 
|Each hit replenishes HP
 
|4
 
|5
 
 
|-
 
|-
  +
| Resourceful||Resource orbs explode for the % recovered in MH DMG
|Gold Find
 
|Increased Gold Drop Rate
 
|150
 
|200
 
 
|-
 
|-
  +
| RockBlast||Launches a series of elemental rocks forward, knocking back all enemies hit
|Luck
 
|Increased Rarity of Items Dropped
 
|150
 
|200
 
 
|-
 
|-
  +
| Ruptured||Bleeding enemies take 50% more damage
|All Resist
 
|Increased Resistance to All Elements
 
|200
 
|250
 
 
|-
 
|-
  +
| Sanctuary||Automatically recover 25% HP when you suffer a hit that would kill you. This effect may occur once every 30 seconds.
|Total HP
 
|Increased total HP
 
|75
 
|100
 
 
|-
 
|-
  +
| Serenity ||Restore 1% MP on critical hits
|Total MP
 
|Increased total MP
 
|75
 
|100
 
 
|-
 
|-
  +
| Skilled||Increase the damage of Primary skills by 50%
|Armor
 
|Increased Armor Rating
 
|5000
 
|7500
 
 
|-
 
|-
  +
| Summoner||Reduces DMG taken by 3% for every summoned minion active
|Dodge
 
|Increased chance to Dodge
 
|25
 
|50
 
 
|-
 
|-
  +
| Sureshot||Gain 100% Deadly Strike against enemies at full health.
|Block
 
|Increased chance to Block
 
|20
 
|50
 
 
|-
 
|-
  +
| Synergy||Command's heal and Summon's speed boost also affect you
|Crushing Blow
 
|Chance to take 25% of Enemy's Current Health
 
|20
 
|30
 
 
|-
 
|-
  +
| Unity||All your resists match your highest resist
|Deadly Strike
 
|Chance to deal Crit DMG if Crit Misses
 
|20
 
|30
 
 
|-
 
|-
  +
| Vanish||10% Chance to Cast Vanish on Attack per Second
|Weaken
 
|Chance to reduce enemy resists by 50%
 
|20
 
|30
 
 
|}
 
|}

Latest revision as of 05:31, 19 October 2021

Normal Affixes (yellow)

Name Description Minimum Maximum
(element) DMG Gives DMG to (element) weapons after ED% 50 2500
Attack Speed Increases APS (Attack Per Second) 2.5 7.5
MP Reduce Reduces weapon's Mana cost 8 20
Crit Chance Gives Crit chance 2.5 7.5
Crit DMG Gives DMG to Crits 10 37.5
MP Regen Restores MP over time 50 500
MP on Hit Restores MP when you hit enemies 5 200
HP Regen Heals HP over time 50

500

HP on Hit Heals HP when you hit an enemy 5

200

Gold Find Increases Gold Drop Rate 10 37.5
Luck Increases rarity of items dropped 10 37.5
(element) Resist Gives Resist to (element) 40 200
All Resist Gives Resist to all elements 25 125
(element) DMG% Increases DMG to (element) weapons 5 10
HP Gives HP 100 2500
MP Gives MP 100 2500
Weapon DMG% Increases weapon's Base DMG (rank)% 5 25
Weapon DMG+ Gives DMG to a weapon after WD% 50 2500
Extra Attack Chance Gives a chance for additional attack(s) 1 2
Armor Gives (rank) AR 250 1250
Dodge Gives Dodge chance 2.5 5
Block Gives Block chance 5 12.5
Weaken Reduces enemy's Resist 2.5 5
Empty Socket Adds a slot for socketing 0 0

Epic Affixes (orange)

Name Description Minimum Maximum
ElemCrit Chance to cast Toxic, Orbit, Immolate, Freeze, Paralyze 2.5 10
Bleed Chance Increases chance for attacks to cause Bleed 2.5 10
Bleed DMG Increases DMG dealt by Bleeds 10 50
Crushing Blow Chance to take 25% of enemy's Current Health 2.5 10
Deadly Strike Chance to do double Critical DMG on Critical Strike 2.5 10
Weaken Reduces all Enemy Resists by (rank)% 2.5 10
Total HP Increases Total HP by (rank)% 5 25
Total MP Increases Total MP by (rank)% 5 25
Total AR Increases Total AR by (rank)% 5 25
Reduced CD Reduced all Cooldowns by (rank)% 5 15
(Element) DMG Increases All (element) DMG Dealt 50 5000
Attack Speed Increases overall Attack Speed 2.5 15
MP Reduce Reduces Weapon spell's Mana Cost 8 40
Crit Chance Increased chance of Critical hits 2.5 15
Crit DMG Increased DMG of Critical hits 10 75
MP Regen Regenerates (rank) MP over 5sec 50 500
MP on Hit Each hit replenishes MP 5 250
HP Regen Regenerates (rank) HP over 5sec 50 500
HP on Hit Each hit replenishes HP 5 250
Gold Find Increased Gold Drop Rate 5 75
Luck Increased Rarity of Items Dropped 5 75
(Element) Resist Increased Overall resistance to (element) DMG 40 400
All Resist Increased resistance to All Elements 25 250
(Element) DMG Increases all (element) DMG Dealt 5 20
HP Increased total HP 100 7500
MP Increased total MP 100 5000
Weapon DMG% Increases weapon's Base DMG (rank)% 5 100
Weapon DMG+ Increased Weapon DMG 50 5000
Extra Attack Chance Adds a chance for An Additional Attack 1 2
Armor Increased Armor Rating 250 2500
Dodge Increased Chance to Dodge 2.5 10
Block Increased Chance to Block 10 25

Wizard Skills Affixes

Skill Description Minimum Maximum
Blast Blasts enemies for (rank)% weapon DMG each second 1 10
Comet Fires a bolt that explodes on hit and deals (rank)% weapon DMG to all enemies in area 1 10
Pierce Fires a bolt that pierces through all enemies 1 10
Barrage Fires bolts quickly with 50% increased attack speed multiplier 1 10
Teleport Fires off an (rank)% offhand DMG explosion and teleports Wizard forward 1 10
SkullShield Summons a Skull that acts as a turret, firing at nearby enemies for (rank)% offhand DMG 1 10
ManaShield Summons a shield that takes mana when hit, and reflects (rank)% offhand DMG 1 10
Summon Summons an offensive spirit. While active this skill boosts move and attack spd by 50% 1 10
Twister Summons a torrential twister that pulls enemies and deals (rank)% weapon DMG per hit 1 10
Meteor Summons a meteor from the sky that deals (rank)% weapon DMG on impact to all enemies hit 1 10
Orb Fires a piercing orb that travels through enemies hitting for (rank)% weapon DMG per hit 1 10
Storm Summons a devestating storm that deals (rank)% weapon DMG over 5 seconds 1 10
Shatter Teleports the Wizard forward and explodes on impact for (rank)% offhand DMG 1 10
Skulldraga Summons a giant skulldra that shoots 3 (rank)% offhand DMG projectiles at once 1 10
TimeWarp Summons field that slows everything within, adds (rank)% offhand DMG to bolts 1 10
Command Summons a defensive spirit. While active this skill taunts and heals all minions for 10% HP 1 10

Warrior Skills Affixes

Skill Description Minimum Maximum
Cleave Cleaves all enemies in front of the warrior with a 30% chance to cause bleeding 1 10
Flurry Slashes enemies very quickly with 50% increased attack speed multiplier 1 10
Smash Smashes the ground causing an shockwave that DMGs for (rank)% DMG 1 10
Charge Lunges forward, knocking back all enemies along the way for (rank)% weapon DMG 1 10
Bash Deals (rank)% offhand DMG to all enemies with 100% Knockback 1 10
Sprint Increase speed by 50% and leaves behind pools of elements that deals (rank)% offhand DMG 1 10
Toss Throws 3 hatchets with a 30% chance to cause bleeding on impact 1 10
Fear Plants a Totem in the ground that DMGs and fears all nearby enemies 1 10
Whirlwind Spins furiously for 3 seconds, striking everyone in range for (rank)% weapon DMG 1 10
ThrowSword Launches the Warrior's sword forward, piercing through enemies for (rank)% DMG 1 10
EarthShatter Erupts the ground infront of the warrior, stunning enemies and causing a large crater for (rank)% DMG 1 10
KnightsCharge The Warrior rushes forward, dealing up to (rank)% weapon DMG with knockback 1 10
ShieldWall Reduces all DMG taken by 40% and +Reflect DMG by (rank)% for 4 seconds. 1 10
Torrent Summons three Torrents that deals (rank)% offhand DMG each tick 1 10
Scalp Summons 3 rotating hatchets dealing (rank)% offhand DMG every .5 sec with 100% bleed chance 1 10
Taunt Plants a Totem in the ground that DMGs and pulls all nearby enemies toward the Warrior 1 10

Rogue Skills Affixes

Skill Description Minimum Maximum
GuidedShot Shoots a nature guided arrow that seeks and pierces the nearest enemy 1 10
Boomerang Throws a Chakram that magically trails back to the Rogue 1 10
QuickAttack A precision strike that decreases the Cooldown of the weapon's Special 1 10
Ricochet Fires special bullets that can ricochet off walls up to 4 times losing 25% DMG per strike 1 10
Vault Leaps forward causing Blind to all enemies near 1 10
LayTrap Throws a trap in front of the Rogue that links to other traps, dealing (rank)% offhand DMG 1 10
Swap Swap places with nearest mirror image or enemy. Stuns and DMG +2x if with Mirror Image 1 10
CoatWeapon Coats weapons to cause next attack to Crit and Elemental Crit 1 10
MultiShot Fires a deadly barrage of arrows for (rank)% weapon DMG 1 10
WhirlingBlades Throws two Chakrams in a spiral pattern 1 10
BlinkStrike Teleports to targeted enemy, dealing (rank)% weapon DMG 1 10
ScatterShot Fires a blast that deals (rank)% weapon DMG and blinds enemies 1 10
SmokeBomb Casts a Smoke Cloud that Blinds and deals (rank)% offhand DMG per sec. Next attack is dodged. 1 10
Sentry Throws out 3 traps at once that deal (rank)% offhand DMG 1 10
MirrorImage Summons a copy of the Rogue that copies mainhand abilities for 5 secs 1 10
Stealth Dodges all attacks for 2 seconds, and removes all DoTs 1 10

Wizard Talents Affixes

Talent Description Minimum Maximum
Sorcery (rank)% Element Effect effectivness 1 10
Cosmic Increase All Resist by (rank) 1 10
Barrier Mana Shield MP consumes (rank)% MP 1 10
Focus (rank)% Weapon DMG 1 10
Necrotic (rank)% Skull DMG 1 10
Prowess (rank)% Minion DMG 1 10
Wizardry (rank)% Element Critical chance 1 10
Amplify (rank)% DMG for each Element Effect on enemy 1 10
Insight Adds (rank)% Dodge, gain (rank2) MP with each Dodge 1 10
Infusion (rank)% of your All Resists applies to damage taken by your Mana Shield 1 10
Boost (rank)% Minion Move and Attack Speed 1 10
Sacrifice Minions explode for (rank)% Minion DMG on death 1 10
Magnify (rank)% Area of Effect range 1 10
Astral Increases Elemental DMG by (rank)% of All Resist 1 10
Continuity Time Warp also slows melee by (rank)% 1 10
Bewilder Projectiles have a (rank)% chance to Stun 1 10
Diffusion (rank)% DMG diverted to Spirit Minions 1 10
Spiritual All minions have (rank)% chance to Extra Attack 1 10
Prismatic (rank)% chance to cast other elements 1 10
Fester (rank)% Element Effect duration 1 10
Mastery Primary attacks have (rank)% chance to finish their Special Cooldowns 1 10
Empower (rank)% Power, (rank2)% Max HP 1 10
Reclaim (rank)% chance to cast Skull Shield on attack 1 10
Recall (rank)% chance to cast Summon on attack 1 10

Warrior Talents Affixes

Talent Description Minimum Maximum
Might (rank)% Elemental DMG 1 10
Blessed (rank)% All Spell Resist 1 10
Crush Increase Shield DMG by (rank)% Block 1 10
Hardened (rank) Armor per Health stat point 1 10
Sharpened Swords and Axes increase Crit DMG by (rank)% 1 10
Brutality Bleeding enemies take (rank)% more damage 1 10
Fanaticism (rank)% to cast Charge on attack 1 10
Cleanse Blocking has a (rank)% chance to purge all negative effects and heal (rank) HP 1 10
Phalanx (rank)% per rank to cast Shield Wall on block (2 second CD) 1 10
Provocation (rank)% to cast Taunt on attack 1 10
Lacerate Increase Bleed DMG by (rank)% 1 10
Fustigate (rank)% chance to Stun enemies 1 10
Zealous When above 75% HP, (rank)% Move and (rank2)% DMG 1 10
Mindful Element affected enemies give (rank)% MP Regen 1 10
Bulwark Blocked attack give (rank)% Block for 5 seconds 1 10
Salvation Reduces all DMG taken by (rank)% Block% 1 10
Assault (rank)% chance to cast Toss on attack 1 10
Suffering Bleeding enemies have (rank)% chance to miss 1 10
Prayer Using offhand heals for (rank)% HP 1 10
Wrath Periodically DMGs nearby enemies for (rank)% DMG 1 10
Reflect Blocked Attacks Reflect for (rank)% DMG 1 10
Intimidation (rank)% to cast Fear on hit 1 10
Bloodbath Heal for (rank)% of Total HP when Bleed DMG is dealt 1 10
Frenzy (rank)% Move and Attack Speed Multiplier when enemies bleed 1 10

Rogue Talents Affixes

Talent Description Minimum Maximum
Fletcher Attack Speed Multiplier while using a bow is increased by (rank)% 1 10
Deadfall (rank)% Trap duration and (rank2)% Trap DMG 1 10
Pistoleer (rank)% increased chance of bullets ricocheting to enemies 1 10
Noxious Smoke Bomb reduces enemy resists by (rank)% 1 10
Celerity (rank)% increased speed of Chakrams 1 10
Mutilate Extra and Multi attacks deal (rank)% more DMG 1 10
Stagger (rank)% chance for critical strikes to Stun enemies 1 10
Mirage (rank)% chance to cast an additional Mirror Image 1 10
Rebound (rank)% DMG of ricocheted bullets 1 10
Bombardier (rank)% chance to cast another bomb after using Bomb 1 10
Veil (rank)% per rank increased DMG while Stealthed 1 10
Relentless DMG dealt to an enemy is increased by (rank)% of their missing HP% 1 10
Ensnaring (rank)% chance for Traps to Root enemies in place for 3 seconds 1 10
Deception When Mirror Images are summoned, enemy chance to miss is increased by (rank)% 1 10
Propulsion (rank)% chance to knockback enemies with projectiles 1 10
Remedy Heal (rank) HP per Dodge 1 10
Blindside (rank)% DMG on Chakram return 1 10
Counter Dodged attacks deal (rank)% Reflect DMG to enemy 1 10
Illusion Increased duration of Mirror Images by (rank)% 1 10
Ambush (rank)% chance for projectiles to spawn traps on impact 1 10
Dextrous Increases Critical Damage ( beyond cap ) of your next attack by (rank)% on Dodge 1 10
Darkness (rank)% more DMG to enemies who are blinded 1 10
Razored (rank)% chance for attacks to cause bleeding 1 10
Deadeye Adds (rank)% Deadly Strike chance 1 10

Legend Affixes (red)

Description Min Max Roll Loot
Multi Attack Adds (rank) additional attack for 50% DMG 1 2 Yes Yes
Summon Fury Chance on attack to summon a Fury Minion 1 5 Yes Yes
Summon Haste Increase Move and Attack Speed of Minions 1 10 Yes Yes
Item Drops Increased Item Drop Rate 10 50 Yes Yes
Move Speed Increased Movement Speed 5 15 Yes Yes
Reflect DMG Increased DMG reflected back at Enemy 50 250 Yes Yes
Glasscannon Increased DMG at the cost of total HP 10 50 Yes Yes
AoE Range Increased Radius of Aera of Effect spells in yards 0.2 2 Yes Yes
ElemCrit DMG Blistering, Celestial, Blight, High Voltage, Frostbiting 10 100 Yes Yes
Elemental Critical Increases Toxic, Torrent, Freezing, Immolate and Orbit 5 30 Yes Yes
Resource Cost Increased Reduction of Resource Costs 2.5 10 Yes Yes
Explosive Attacks have a 5% chance to cause an explosion for (rank)% MH DMG 40 400 Yes Yes
Summon DMG Increased all DMG dealt by Summons 5 25 Yes Yes
Summon HP Increased all HP of Summons 5 25 Yes Yes
Perseverance Reduces DMG taken from all DOTs by (rank)% 10 50 Yes No
Mythology Increased DMG of Mythic Skills by (rank)% 10 50 No Yes
Slow Projectile Slows the speed of All Projectiles Cast 5 25 No Yes
Pickup Radius Increases the range that items are picked up 1 5 No Yes
Specialist Chance to cast your Special Skill for free 1 second after Casting 5 25 No Yes
Control Duration Increases duration of your control impairing effects by (rank)% 5 25 No Yes
In Control Reduces duration of control impairing effects on you by (rank)% 5 25 No Yes
DMG to Elites Increased DMG dealt to Magic Rarity and above enemies 5 25 No Yes
Arc Dodge Each Dodge has a (rank)% chance to cast Arc on a nearby Enemy 5 25 No Yes
Strength Increase the Heroic Skill Rank of Strength 1 10 No Yes
Dexterity Increase the Heroic Skill Rank of Dexterity 1 10 No Yes
Intelligence Increase the Heroic Skill Rank of Intelligence 1 10 No Yes
Fortune Increase the Heroic Skill Rank of Fortune 1 10 No Yes
Element DMG% Increase All Element DMG Percent 50 100 No Yes
Weapon DMG% Increased Weapon DMG Percent 50 200 No Yes
Armor Increased Armor Rating 500 5000 No Yes
Balance Adds (rank)% Total HP and Total MP 5 50 No Yes
Regeneration Adds (rank)% Total HP Regen and MP Regen 5 25 No Yes
Killswitch Traps now explode for (rank)% OH DMG when destroyed 10 50 No Yes
MP Absorb (rank)% of DMG taken absorbed into MP 2 20 No Yes
All Skills Increases skill modifier power on gear by (rank) 1 2 No Yes
Elemental Critical Increases Toxic, Torrent, Freezing, Immolate and Orbit 2.5 10 Yes Yes
Set Numbers + Increases all Set Numbers on gear by (rank) 1 2 No Yes
Ignore Resist Attacks ignore all enemy Resists 1 0 Yes Yes
ClearCast Chance for spells cast to be free 2.5 25 Yes Yes
MirrorCast Chance for all spells cast to be copied 5 25 No Yes
EXP Gain Increases EXP Gain by (rank)% 5 15 Yes Yes
Chance to Blind Chance to Blind enemies for 5-10 sec 2.5 10 Yes Yes
Chance to KnockBack Chance to KnockBack enemies on attack 2.5 10 Yes Yes
Frozen Resist Cannot be Frozen Yes Yes
Fear No Yes
Stun Resist Reduce Stun duration No Yes
Blind Cannot be Blinded No Yes
Meteor Proc Chance to Cast Meteor on Attack per Second 5 25 Yes Yes
Orb Proc Chance to Cast Orb on Attack per Second 5 25 Yes Yes
Storm Proc Chance to Cast Storm on Attack per Second 5 25 Yes Yes
Twister Proc Chance to Cast Twister on Attack per Second 5 25 Yes Yes
TimeWarp Proc Chance to Cast TimeWarp on Attack per Second 5 25 Yes Yes
EarthShatter Proc Chance to Cast EarthShatter on Attack per Second 5 25 Yes Yes
Torrent Proc Chance to Cast Torrent on Attack per Second 5 25 Yes Yes
Throw Sword Proc Chance to Cast Throw Sword on Attack per Second 5 25 Yes Yes
Bomb Proc Chance to Cast Bomb on Attack per Second 5 25 Yes Yes
Stealth Proc Chance to Cast Stealth on Attack per Second 1 5 Yes Yes
MirrorImage Proc Chance to Cast MirrorImage on Attack per Second 5 25 Yes Yes
Taunt Proc Chance to Cast Taunt on Attack per Second 5 25 Yes Yes
ShieldWall Proc Chance to Cast ShieldWall on Attack per Second 5 25 Yes Yes
Sprint Proc Chance to Cast Sprint on Attack per Second 5 25 Yes Yes
Coat Proc Chance to Cast Coat on Attack per Second 5 25 Yes Yes
BlinkStrike Proc Chance to Cast BlinkStrike on Attack per Second 5 25 Yes Yes
Sentry Proc Chance to Cast Sentry on Attack per Second 5 25 Yes Yes
All Elementalist Increased rank of all Elementalist talents by (rank) 1 5 Yes Yes
All Arch Mage Increased rank of all Arch Mage talents by (rank) 1 5 Yes Yes
All Spiritmancer Increased rank of all Spiritmancer talents by (rank) 1 5 Yes Yes
All Champion Increased rank of all Champion talents by (rank) 1 5 Yes Yes
All Defender Increased rank of all Defender talents by (rank) 1 5 Yes Yes
All Berserker Increased rank of all Berserker talents by (rank) 1 5 Yes Yes
All Ranger Increased rank of all Ranger talents by (rank) 1 5 Yes Yes
All Pirate Increased rank of all Pirate talents by (rank) 1 5 Yes Yes
All Assassin Increased rank of all Assassin talents by (rank) 1 5 Yes Yes
All Talents Increased rank of all talents by (rank) 1 2 Yes Yes
All Healing Increases Healing by HP on Hit, Regen, Potions and Orbs by (rank)% 10 50 No Yes
Taunt Immune Cannot be Taunted 1 1 Yes No
Barbarian Increases (rank)% DMG at the cost of (rank)% Total Resource 10 50 Yes No
Push the Limit Increases Resource Cost and Total Dmg by (rank)% 10 50 Yes No

Crystal Affixes (Cyan)

Description Minimum Maximum
Attack Speed Increased overall Attack Speed 2.5 45
Reduced Cost Reduces all Spell's mana Cost 2.5 45
Reduced CD Reduces all Cooldown by (rank)% 2.5 45
Crit Chance Increased Chance of Critical hits 2.5 45
Crit DMG Increased DMG of Critical Hits 150 225
MP Regen Regenerates (rank) MP Over 5sec 50 1500
HP Regen Regenerates (rank) HP Over 5sec 50 1500
MP on Hit Each hit replenishes MP 5 500
HP on Hit Each hit replenishes HP 5 500
Gold Find Increased Gold Drop Rate 10 225
Luck Increased Rarity of Items Dropped 10 225
All Resist Increased Resistance to All Elements 25 750
Total HP Increased total HP 5 75
Total MP Increased total MP 5 75
Armor Increased Armor Rating 250 7500
Dodge Increased chance to Dodge 2.5 30
Block Increased chance to Block 2.5 45
Crushing Blow Chance to take 25% of Enemy's Current Health 2.5 30
Deadly Strike Chance to deal Crit DMG if Crit Misses 2.5 30
Weaken Chance to reduce enemy resists by 50% 2.5 90

Set Affixes (green)

Name Description Minimum Maximum Roll Loot
Ascendent Resists and Prismatic (rank)%, Arcane DMG reduces other resists by (rank2)% (base= 12 * rank) 1 8 Yes
Permafrost (rank)% Ice DMG, (rank2)% DMG taken converts to MP 1 8 Yes
Plagued Increases HP and Total AR% by (rank)%. Increases {0144} DoT DMG for each Enemy poisoned by (rank2)% 1 8 Yes Yes
Blood Magic Replaces all MP, MP Regen, and MP Leech with HP equivalents, and removes your MP bar. You now use HP to cast spells. Spell cost doubled. DMG increased by 80% of missing HP. 1 8
Electrified Reflect DMG is applied to area, and + by (rank)%. Attacks have a (rank2)% chance to Paralyze. 1 8 Yes Yes
Druidic HP and MP Regen (rank)%. Poison DoT DMG * (HP+MP Regen)/4000 1 8 Yes Yes
Terrashaper (rank)% chance to cast EarthShatter on hit and attack (base= 7 * rank) 1 8
Spell Sword Skills -> Comet and Meteor. All Resists and Total MP increased by (rank)% 1 8
Battle Mage Skills -> Charge and Whirlwind. Total Armor % and Total HP increased by (rank)% (base= 20 * rank) 1 8
Summoner Increases all Spiritmancer talents by (rank) and boosts all Summon item affix values by (rank2)% 1 8
Aftermath Gives Meteor (25 * rank)% Taunt proc, Shatter (25 * rank)% Fear proc, (rank)% Reset CD 1 8
Cosmic Power (rank)% MP and MP Regen. Time Warp adds (rank2)% DMG to projectiles 1 8
Faun's Gifts Increases Total HP% and All Resist by (rank)% Luck on Gear 1 8 Yes Yes
Living Force All projectiles are pulled back to caster for (rank)% DMG on return 1 8
Vampiric Touch Increases Bleed DMG and Total HP by (rank)%, applying bleed heals 1% HP. Removes HP Regen 1 8
Satyr's Spirit Increases Total MP% and Total AR% by (rank)% Gold on Gear 1 8 Yes Yes
Momentum All DMG dealt increased by (10 * rank)% * Current Movement Speed +% 1 8
Pathfinder Pathfinder changed to - Reduces DMG taken by (rank)% of total Dodge, Increases DMG dealt by (rank)% of total Dodge 1 8
Deadly Arts Deadly Strikes have a (1 * rank)% chance to finish all Cooldowns, DMG taken reduced by Deadly Strike% 1 8
Trickster (20 * rank)% Chance to cast a Mirror Image when using Offhand Special 1 8
Buccaneer Scatter Shot's DMG increased by (rank)% of your Gold Find on gear 1 8
Iceburn While Mana Shield is active, deal (12 * rank)% MH DMG to nearby enemies 1 8
Rage Increases AR by (rank)% of your Crit Chance, Adds Crit DMG by (rank)% of your Crit Chance 1 8
Overload (5 * rank)% chance to cast a blinding AoE when struck for (rank2)% MH DMG 1 8
Frozen Frozen enemies create a (rank)% of DMG Dealt explosion when killed. 1 8
Ballista Boosts Thrown Item DMG by (rank)% for every yard traveled. Adds (rank2)% to Knockback 1 8 Yes
Periphery (7 * rank)% Chance to spawn a Whirling Chakram on any Chakram's Return 1 8
Ninja (rank)% to cast Quick Attack on Dodge, (rank2)% to cast Blink Strike on Quick Attack 1 8
Identity Casting spells from other classes boost their DMG by (rank)% 1 8 Yes Yes
Zealotry Equipping Hammers +Attack and Move Speed by (rank)%. Equipping Shields +DMG by (rank)%. 1 8 Yes Yes
Adventurer While Gold Collected indicator is showing, +Move Speed and DMG by (rank)% 1 8
Equality Increases DMG and All Regen by (rank)% of your HP/MP equality % 1 8 Yes Yes
Nadroji Increases the chance to find extremely rare Legends by (12 * rank)% 1 8
Defiant Increases DMG and DMG Reduction by 25%, increased by %(5 * rank) of total HP% missing 1 8
Maelstrom Increases the DMG of all proc spells by (rank)% 1 8
Mythical (25 * rank)% increased Mythstone drop rarity 1 8
Crystalline (rank)% increased Crystal drop rarity 1 8
Eternalized (rank)% increased Eternal drop rate 1 8
Spirit Master Increases the total possible Spirit Minions summoned by (rank) (rounded down) and summon related skill ranks by (rank2) 1 8
Reactor Orb now casts Arc each half second for (12 * rank)% MH DMG 1 8 Yes
Gladiator Debuffs hit enemies with (rank)% reduced healing. Empowers Trophy affixes by (rank)% 1 8 Yes
Inferno Increases Fire DMG by (rank)%, Fire DMG increases enemy's DoT speed by (rank)% for 4 seconds. 1 8
Aethereal Drain Increases Elemental Crit Chance by (rank)% and Total MP by (rank2)%, elemental crits restore 1% MP. Removes MP Regen. 1 8
Scoundrel Skills -> Quick Attack and BlinkStrike. (rank)% to cast Sentry on attack, (rank2)% to cast Stealth on hit. 1 8
Seven Deadly Sins Increases the value of all Percent based affixes on all gear by (rank)% (excluding Crystal Affixes). +All Sets cap is 0. 1 8 No Yes
Masochism Increase DMG by (rank)% while below 75% Health. When above 50% HP, Healing effects damage you. 1 8
Smoke Screen Smokebombs are now cast on a random enemy within (rank) yards. 1 8
Cerebral Vortex Increases MP and Total Resist% by (rank). (rank2)% Chance to cast a Torrent on enemies that hit you. 1 8
Mayhem For each unique spell proc you can trigger, gain (rank)% Proc DMG and (rank2)% Chance to Stun on all attacks. 1 8
Epiphany Increases all stat caps (except +All Set) by +5% per rank 1 8 Yes
Berserker Chance to stun enemies is equal your Attack Speed on gear. Each time you stun an enemy, restore (rank)% HP. 1 8
Seven Deadly Sins Increases the value of all Percent based affixes on all gear by +5% (excluding Crystal Affixes). +All Sets cap is 0 1 8
Demonic Enemies hit by your attacks have +6% Reduced Healing for 5 seconds. Increase DMG to enemies below 25% Health by +20% 1 8
Angelic Heals Alies by +0.2% of your Base HP when you hit an enemy. Skills with CDs below 1 second have +5% DMG and APS bonus 1 8 Yes Yes
Electrocution Each shock effect stack an enemy has grants 25% chance to be dealt 100% increased DMG per rank while below 25% HP 1 8
Elements 7.5% per rank on cast to trigger the same spell for free with a different element. Increase all individual resists by 25% per rank 1 8
Gladiator Debuffs hit enemies with 6.25% reduced healing. Empowers trophy affixes by 6.25% per rank 1 8 No Yes
Haunting 15% chance per rank to cast fear with any skill that has a CD equal to OR over 5 seconds. On fear, enemies take 20% per rank MH DMG. 1 8
Sadism Summoned minions take 5% HP of DMG every second. Summon DMG is increased by 20% per rank of missing HP 1 8
Arcanist ? 1 8
Mythitech ? 1 8 No Yes
Mercenary ? 1 8 No Yes

Dependent Affix

Set Condition
Aftermath 150% Meteor damage, 4 aftermath equipped
Zealotry 25% all healing, 4 zealotry equipped
Pathfinder 150% Multishot dmg, 4 pathfinder equipped
Permafrost 10000 MP regen, 4 Permafrost equipped
Cerebral Vortex 150% Torrent dmg, 25 resource cost equipped
Druidic 10000 HP regen, 4 Druidic equipped
Berserker 200% bleed dmg, 3 berserker equipped
Plagued 150% Storm dmg, 4 plagued equipped
Nadroji Gain 100% Enemy Rarity when you have at least 2 Nadroji equipped.
Inferno Gain 200% DoT Duration when you have at least 4 Inferno equipped.
Ascendent Gain 50% Elemental Weaken when you have at least 2 Ascendent equipped.
Epiphany Gain 70% Total DMG% when you have at least 70% Attack Speed equipped.
Berserker Gain 200% Bleed DMG when you have at least 3 Berserker equipped.
Kindness Get 150% Total MP when you have at least 5 Seven Deadly Sins equipped
Chastity Gain 400% Luck when you have at least 6 Seven Deadly Sins equipped.
Temperance Gain 150% All Healing when you have at least 7 Seven Deadly Sins equipped.
Empyrean Deal an additional 50% MH DMG when you cause an Elemental Critical
Humility Gain 150% Total HP when you have at least 5 Seven Deadly Sins equipped.
Patience Gain 200% Total DMG % when you have at least 4 Seven Deadly Sins equipped.
Diligence Gain 150% Move Speed when you have at least 3 Seven Deadly Sins equipped.

Mythics Affixes (Purple)

Name Description
Alchemy Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
Arc Beams of energy chain off of enemies, hitting up to 5 targets
Blood Magic Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
Bombard Call down a barrage of Meteors from the Sky
Brutal Deadly Strike deals 3x crit damage instead of 2x
CosmicOrb Launches an orb that releases bolts that deal 100% MH DMG
Cyclone Spin furiously while striking and pulling in all nearby enemies
Dauntless Reduces DMG taken by 1% for every enemy within 10 yards of you
Desperation On casting a spell that you don't have enough resource for, gain mana equal to your MP Regen (beyond default MP Regen)
Discordance The Cooldown, mana cost, damage, extra attack chances and multi attack for Primary and Special skills of your main hain are switched
Draught Your MP potion increases attack and move speed by 50% for 5 seconds instead of restoring MP
Earthquake Shatter the earth around you for 3 seconds, causing enemies to be stunned
Effective When dealing damage, changes element to the enemy's usual weakness
Empyrean Deal an additional 50% MH DMG when you cause an Elemental Critical
Energy Convert Resource system to Energy. Primary skills cost 10 Energy, Specials cost 30. Recovers 30% Energy every second. Total Energy is 100. DMG dealt increased by current Energy %
Enigma Bends reality and teleports forward, shattering the earth at the start and finish
Equivalence Averages your total HP and MP to the same value. Reduces DMG taken and resource cost by 65% of your current HP/MP equality %
Exposed Enemies that have been pierced by projectiles take 50% more DMG from all attacks
Fleeting 100% MP regen (up from 25%) while moving and no longer has a penalty
Fury Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury %  ( more to change later )
Harmony Whenever you restore HP, gain 25% of the HP gained in MP. Whenever you restore MP, gain 25% of the MP gained in HP
Hunter Shrines will always spawn 1-3 shrine guardians
Mirrored Reflect Damage Increased by Block Chance
Mythical All Mythic Skills deal 25% more DMG
Nova Cause an Elemental explosion with 100% chance for Elemental Critical
Recover Increases HP Regen by 100% when out of combat
Redirect Reflect Damage is now also applied to Dodged or Blocked enemies
Resourceful Resource orbs explode for the % recovered in MH DMG
RockBlast Launches a series of elemental rocks forward, knocking back all enemies hit
Ruptured Bleeding enemies take 50% more damage
Sanctuary Automatically recover 25% HP when you suffer a hit that would kill you. This effect may occur once every 30 seconds.
Serenity Restore 1% MP on critical hits
Skilled Increase the damage of Primary skills by 50%
Summoner Reduces DMG taken by 3% for every summoned minion active
Sureshot Gain 100% Deadly Strike against enemies at full health.
Synergy Command's heal and Summon's speed boost also affect you
Unity All your resists match your highest resist
Vanish 10% Chance to Cast Vanish on Attack per Second