Dictionary is a part of the Codex which describe 424 words in game. Reading the Dictionary also allow you to complete it and give bonus Hero Points. It's officially added to the game since patch 1.7.
All these words now are listed within 15 groups.
Affixes - Crystals - Enemy affixes - Formulas - Mythics - Mythstones - Natures - Pet skills - Sets - Shrines - Skills - Stats - Talents - Terms - Tips
List
All Resist | Adds to the Resist amount of all other resists |
All Set Ranks | Increases the rank of all Sets that are currently active for your character |
All Skill Ranks | Increases the rank of all Skills that are currently active for your character |
All Spell Procs | Increases the chance for all Procs to trigger |
All Talent Ranks | Increases the rank of all Talents that are currently active for your character |
AoE Damage | Increases the Damage of AoE spells |
AoE Radius | Increases the Radius of AoE spells in yards |
AoE Range | Increases the Radius of AoE spells by percentage |
Arc Dodge | Each dodge has a chance to cast Arc on a nearby enemy |
Armor | Increases Armor Rating |
Armor Percent | Increases Armor Rating by a percentage |
Attack Spd | Increased overall attack speed |
Balance | Adds Total HP and Total MP |
Bleed Chance | Chance to cause a Bleed. Deals 100% of the Attack's DMG to the enemy every second for 10 seconds |
Bleed DMG | Increases the amount of DMG that Bleed deals |
Blind Chance | Chance to blind an enemy, leaving them to wander aimlessly for 3 seconds |
Block | Increased chance to Block |
Clearcast | The chance to cast any skill for free |
Control Duration | Increases duration of your control impairing effects |
Cooldown | The amount of time it takes for a skill to become available after casting. |
Crit Chance | Increased chance of critical hits |
Crit DMG | Increased DMG of critical hits |
Crushing Blow | Chance to take 25% of enemy's current health. If the enemy is Magic or above, this percentage is affected by the formula: Percent = .25 ^ Rarity Level |
Damage Reduction | Total Damage reduced |
Deadly Strike | Chance to do double Critical DMG on Critical Strike |
Dexterity | Increases the Heroic Skill Rank of Dexterity |
DMG Per Pierced | For each time a spell pierces an enemy, its damage is increased |
Dmg to Elites | Increased DMG dealt to Magic rarity and above enemies |
Dodge | Increased chance to Dodge |
Elemental Crit (Critical) | Chance to cause either Freeze, Toxic, Immolate, or Paralysis |
Elemental Weaken | Chance to reduce enemy resists by 50% |
Empty Socket | Adds a slot for socketing items like Mythstones. |
Experience Boost | Increases the amount of Experience gained for slaughtering enemies. |
Explode on Attack | Attacks have a 5% chance to cause a large explosion based off of your total Mainhand DMG |
Extra Attack Chance | Adds a 50% chance for an additional attack. Additional Attacks occur if the preceding Extra Attack occurs. |
Fortune | Increases the Heroic Skill Rank of Fortune |
Freeze | Chance to Freeze enemies in place with Ice attacks |
Frostbiting | Increased DMG done to chilled enemies |
Frozen Immune | Cannot Be Frozen |
Glasscannon | Increases total damage and lowers total HP by a percentage |
Gold Find | Increased Gold drop rate |
Hit Frequency | The amount of times a spell hits enemies per second |
HP Leech | Each hit replenishes HP based on DMG Dealt |
HP Percent | Increases HP by a percentage |
HP Regen | The amount of HP that regenerates over 5 seconds |
Ignore Resist | Attacks ignore all enemy resists |
Immolate | Deals 100% of the Fire Attack's DMG to the enemy every second for 4 seconds |
In Control | Reduces duration of control impairing effects on you |
Intelligence | Increases the Heroic Skill Rank of Intelligence |
Item Quantity | Increases the overall amount of item drops including weapons, armor, crystals, mythstones, hp/mp orb, and gold |
Killswitch | Traps now explode for OH DMG % when destroyed |
Knockback | Chance to cause enemies to be pushed back when hit by spells |
Knockback Distance | The distance enemies are pushed back by spells with Knockback |
Luck | Increased rarity of items dropped |
Mana Absorb | Damage taken is converted into MP. This happens before any damage hits armor or resists. |
Move Speed | Increases the movement speed of your character. Has an overall cap of 100% from all movement modifying effects |
MP Leech | Each hit replenishes MP based on DMG Dealt |
MP Percent | Increased percent of total MP |
MP Regen | Regenerates MP over 5 seconds |
Multi Attack | Adds additional attack for 50% DMG |
Mythology | Increases DMG of Mythic Skills |
Paralysis | Chance to stun enemies with Shock Attacks |
Pickup Radius | Increases the range that items are picked up |
Piercing Chance | The chance for spells to pass through enemies |
Projectile Speed | Increases the speed of projectiles |
Rebound Chance | Chance for the projectile to rebound off of enemies |
Reduced Resource Cost | Reduces the amount of resource ( MP, HP, Fury, Energy ) to use skills |
Reflect DMG | Once hit, reflects a percentage of that damage back to its attacker |
Regeneration | Adds Total HP Regen and Total MP Regen |
Resist | Resists Enemy DMG based on the element. |
Slow Projectile | Slows the speed of all projectiles cast |
Specialist | Chance to cast your Special skill for free 1 second after casting |
Spell Duration | Increases the length of time a spell stays active |
Spell Size | Increases the overall size of the spell |
Strength | Increases the Heroic Skill Rank of Strength |
Stun Chance | Chance to stun an enemy for 3 seconds |
Summon DMG | Increased all DMG dealt by Summons |
Summon Fury | Summons a Fury that deals ranged damage to nearby enemies |
Summon HP | Increased all HP of Summons |
Toxic | Chance to spawn a poison cloud that deals 400% of the poison DoT damage originally dealt to all enemies in the cloud |
Weapon DMG % | The first calculated DMG Multiplier to afffect the Weapon's DPS |
Weapon DMG + | Adds DMG to the Weapon's total DMG after DMG % is calculated. |
Add Affix | Adds a random normal affix |
Add Level | Improves the item level randomly by at least 1 to max 100 based on highest floor reached |
Add Quality | Improves the quality of the item by 1% |
Change Affix | Randomly change an affix to something else in the same available affix pool |
Class | Converts item's affixes, skills, and talents to a new class |
Crystal Affix | Adds a random powerful Crystal Affix to the item |
Disenchant | Removes a random number of affixes from the item |
Element | Change Element of item to a random new element |
Enchant | Adds a random affix ( normal or epic ) with a chance to fail or fizzle |
Epic Affix | Adds a random Epic Affix |
Legend Affix | Adds a random Legend Affix |
Nature | Randomizes item's Nature |
Remove Affix | Removes selected affix from item |
Reroll All | Rerolls all affix stat ranks |
Reroll Stat | Rerolls a single affix stat |
Salvage | Removes selected Socketable from item |
Set Affix | Adds a random Set Affix appropriate to the item's class |
Socket | Adds an Empty Socket to the item |
Special | Randomizes item's Special skill ( if appropriate ) |
Talent | Randomizes item's Talent ( if appropriate ) |
Ally | Enemies that are spawned with Rare Enemies with 100% Increased Health |
Bewildering | Enemy spawn shock bombs that Stun on hit |
Cannot Be Stunned | Enemy cannot be stunned |
Elemental | Enemy spawns various Elemental effects |
Experienced | Increases Experience given by enemy by 100% |
Explosive | Enemy spawn fire bombs that Immolate on hit |
Extra Damage | Increases Enemy Damage by 50% |
Extra Fast | Increases Enemy Movement Speed up to 100% |
Extra Health | Increases Enemy Health by 100% |
Fast Attack | Increases Enemy Attack Speed by 50% |
Freezing | Enemy spawn ice bombs that Freeze on hit |
Gracious | Increases amount of items dropped by Enemy by 200% |
Greatly Resists | Damage taken from matching element reduced to 25% |
Haunting | Enemy spawn poison bombs that Fear on hit |
Knockback | Enemy's attacks cause Knockback |
Teleports | Enemy Teleports to player when player tries to get out of enemy range |
Thorns | Deals 10% of Hero's Current Health in Damage back to Hero |
AR | Armor Rating |
Armor | Damage After Armor = Damage - ( Damage * ( Armor / ( Armor + 2.5 * Damage ) ) ) |
AS | Attacks per Second |
BWD | Base Weapon Damage |
DPS | ((((BWD*(1+WD%)*(1+WIQ)) + WD)*(1+ED%))))+ED)*AS |
ED | Flat Elemental Damage across all gear |
ED% | Elemental Damage % across all gear |
Resist | Damage After Resistance = Damage - ( Damage * ( Resist / ( Resist + 0.15 * Damage ) ) ) |
WD | Flat Weapon Damage on weapon |
WD% | Weapon Damage % affix on weapon |
WIQ | Weapon's Item Quality |
Adventure | Picking up gold grants as much experience as it does gold |
Apocalypse | Summon Three Furys that fall from the sky, shattering the earth below |
Arc | Beams of energy chain off of enemies, hitting up to 5 targets |
Bombard | Call down a barrage of Meteors from the Sky |
Brutal | Deadly Strike deals 3x crit damage instead of 2x |
CosmicOrb | Launches an orb that releases bolts that deal 100% MH DMG |
Cyclone | Spin furiously while striking and pulling in all nearby enemies |
Dauntless | Reduces DMG taken by 1% for every enemy within 10 yards of you |
Draught | Your MP potion increases attack and move speed by 50% for 3 seconds instead of restoring MP |
Earthquake | Shatter the earth around you for 3 seconds, causing enemies to be stunned |
Effective | All attacks in any element will always be Effective |
Empyrean | Deal an additional 100% MH DMG when you cause an Elemental Critical |
Energy | Convert Resource system to Energy. Primary Skills Cost 10 Energy, Secondary Cost 30. Damage dealt with Specials increased by % Energy stored. |
Enigma | Bends reality and teleports forward, shattering the earth at the start and finish |
Exposed | Enemies that have been pierced by projectiles take 50% more DMG from all attacks |
Fleeting | While moving your MP Regen increased by 25%. While stationary your MP Regen is reduced by 25%. |
Fury | Convert Resource system to Fury. Gain Fury from Primary Attacks, Spend Fury with Special Attacks. Damage dealt with Specials increased by % Fury stored. |
Harmony | Primary Skills recover mana, Special Skills cost 50% more mana |
Hunter | Shrines will always spawn 1-3 shrine guardians |
Mirrored | Reflect Damage Increased by Block Chance |
Mythical | All Mythic Skills deal 25% more DMG |
Nova | Cause an Elemental explosion with 100% chance for Elemental Critical |
Recover | Increases HP Regen by 100% when out of combat |
Redirect | Reflect Damage is now also applied to Dodged or Blocked enemies |
Resourceful | Resource orbs explode for the % recovered in MH DMG |
RockBlast | Launches a series of elemental rocks forward, knocking back all enemies hit |
Ruptured | Bleeding enemies take 50% more damage |
Sanctuary | Automatically recover 25% HP when you suffer a hit that would kill you. This effect may occur once every 30 seconds. |
Skilled | Increase the damage of Primary skills by 50% |
Summoner | Reduces DMG taken by 3% for every summoned minion active |
Sureshot | Gain 100% Critical Hit Chance against enemies at full health. |
Synergy | Command's heal and Summon's speed boost also affect you |
Unity | All your resists match your highest resist |
Vanish | Activate Stealth and Blind all nearby enemies |
Abyss | Increases Elemental Weaken chance by 10% |
Boon | Heal 2% Total HP on hit |
Clarity | 10% chance to cast any spell for free |
Death | Chance to do double Critical DMG on Critical Strike |
Elixer | Increases the rank of all Skills by 5, Talents by 5, or Set Items by 2 |
Endow | Increases Weapon DMG by 50%, Increases Weapon DMG by 50% |
Flight | Increases Movement Speed by 10% |
Fortune | Increases item drop rate by 30% |
Gift | Gain 2% Total MP on hit |
Haste | Increases Attack Speed by 15% |
Hero | Increases Total HP by 25% |
Master | Increases Proc Chance of all Proc Skills by 10% |
Mentor | Increases Total MP by 25% |
Protest | Increases resistance to all elements by 100 |
Quest | Increases Experience Gained by killing enemies by 30% |
Rebirth | Increases Crushing Blow chance by 10% |
Return | Converts 10% DMG taken to MP |
Time | Reduces all Cooldowns by 15% |
Wisdom | Reduces all Resource Cost by 10% |
Zenith | Adds 2 Extra Attack Chances, Adds 2 Extra Attack Chances, or Adds 2 Multi Attack ( deals 50% DMG ) |
Blessed | 15% Resist |
Death | 2.5% Crit Chance |
Elements | 5% Elemental Damage |
Evasion | 1.5% Dodge |
Greed | 25% Gold Find |
Haste | 2.5% Attack Speed |
Luck | 10% Luck |
Protection | 15% Armor |
Strength | 10% Critical Damage |
Wisdom | 2.5% Resource Cost |
Fetch | Helps you find hidden gold piles and picks up all dropped gold piles for you |
Hoard | Steals normal items and items below your loot pick up threshold ( in options ). After collecting 5, he gives you a rare item in return |
Wish | Heals you the same amount as a potion when your health drops below 50% |
Adventurer | While Gold Collected indicator is showing, +Move Speed and DMG by (rank)% |
Aftermath | When your Meteor spell hits the ground, it has a 25% chance per rank to cast Taunt. When you cast Shatter, it has a 25% chance per rank to cast Fear. Each spell has a 25% chance per rank to reset the other spell's cooldown. |
Ascendent | Increases All Resists by 12.5% per rank, adds 12.5% per rank to Prismatic effect ( chance to cast a random element ), and applying Arcane DMG to enemies reduces their other resists by 12.5% per rank |
Ballista | Boosts Thrown Item DMG by 1% per rank for every yard traveled. Adds 12.5% per rank to Knockback |
Battle Mage | Replaces your mainhand's skill with Warrior's Charge and your mainhand's special with Warrior's Whirlwind. Adds 50% Armor per rank. |
Blood Magic | Replaces all MP, MP Regen, and MP Leech with HP equivalents, and removes your MP bar. You now use HP to cast spells and spell cost is increased by 2x. Increases DMG by 12.5% per rank. |
Buccaneer | Scatter Shot's DMG is increased by 25% per rank of your Gold Find on gear. Does not include Gold Find from bonuses or buffs. |
Cosmic Power | Adds 25% MP and MP Regen per rank. Time Warp adds 2.5% per rank of max MP to any projectile's DMG that passes through the Time Warp |
Crystalline | 7.5% per rank increased Crystal drop rarity |
Deadly Arts | Deadly Strikes have a 0.5% per rank chance to finish all Cooldowns, DMG taken reduced by Deadly Strike% |
Defiant | Increases DMG and DMG Reduction by 6.25% per rank of total HP% missing |
Druidic | HP and MP Regen 25% per rank. Adds 150% per rank Total Regen to Poison DoT DMG |
Electrified | Reflect DMG is applied to area, and is increased by 50% per rank. Attacks have a 5% per rank chance to Paralyze. |
Equality | Reduce resource costs and DMG taken by 7.5% per rank of your HP/MP equality ( Equality = 100 - ((( HP - MP) / MP ) * 100) ) |
Eternalized | 7.5% per rank increased Eternal drop rate |
Faun's Gifts | Increases Total HP% and All Resist by 12.5% per rank Luck on Gear |
Frozen | Frozen enemies create a 25% per rank Mainhand DMG explosion when killed. |
Golden Veins | Increases HP and Bleed DMG by 25% per rank Average Gold Find on gear |
Iceburn | While Mana Shield is active, deal 12.5% per rank Mainhand DMG to all nearby enemies |
Living Force | All projectiles are pulled back to caster for 50% per rank DMG on return |
Maelstrom | Increases the DMG of all proc spells by 7.5% per rank |
Momentum | All DMG dealt is increased by movement speed. Damage Increase = 25% per rank * Current Movement Speed ( Capped at 100% Movement Speed Increase ) |
Mythical | 7.5% per rank increased Mythstone drop rarity |
Nadroji | Increases the chance to find extremely rare Legends by 12.5% per rank |
Overload | 5% chance per rank to cast a blinding AoE when struck for 50% per rank Mainhand DMG |
Pathfinder | Reduces DMG taken by 12.5% per rank of total Dodge |
Periphery | 7.5% chance per rank to spawn a Whirling Chakram on any Chakram's Return |
Permafrost | Adds 10% Ice DMG per rank, and 7.5% DMG taken per rank is converted into to MP before you're hit ( uses Mana Absorb stat ). |
Plagued | Armor is set to 25% per rank of your current HP. Increases Poison's DoT (Damage over time) DMG for each Enemy poisoned by 25% per rank |
Rage | Increase Armor by 12.5% per rank Crit Chance, and 0.5% per rank of Total Armor is added to Crit DMG |
Reactor | Orb now casts Arc each half second for 12.5% per rank MH DMG |
Spell Sword | Converts mainhand skill into Comet, and converts mainhand special to Meteor. Increases DMG, All Resists, and Total MP% by 20% per rank of your total Dodge |
Spirit Master | Increases the total possible Spirit Minions summoned by rank |
Summoner | Increases all Spiritmancer talents by rank and boosts all Summon item affix values by 7.5% per rank |
Terrashaper | 7.5% chance per rank to cast EarthShatter on hit and attack |
Trickster | 20% Chance per rank to cast a Mirror Image when using Offhand Special |
Vampiric Touch | Increases Bleed DMG and Total HP by 50% per rank, applying bleed heals 1% HP. Removes HP Regen |
Zealotry | Equipping Hammers +Attack and Move Speed by 5% per rank. Equipping Shields +DMG by 5% per rank. |
Experience | Increases all experience gained by 25% |
Fortune | Increases all Luck by 50% |
Increase Damage | Increases all damage by 25% |
Item Quantity | Increases the amount of items dropped by 50% |
Pool | Restores Health and Mana for every friendly hero |
Resist All | Increases all resists by 25% |
Summon Enemy | Summons a random Epic Enemy |
Barrage | Fires bolts quickly with a 50% chance to cast additional bolt |
Bash | Deals 240% offhand DMG to all enemies with 100% Knockback |
Blast | Blasts enemies for 100% weapon DMG each second |
BlinkStrike | Teleports to targeted enemy, dealing 600% weapon DMG |
Boomerang | Throws a Chakram that magically trails back to the Rogue |
Charge | Lunges forward, piercing all enemies along the way for 100% weapon DMG |
Cleave | Cleaves all enemies in front of the warrior with a 30% chance to cause bleeding |
CoatWeapon | Coats weapons to cause next attack to Crit and Elemental Crit |
Comet | Fires a bolt that explodes on hit and deals 100% weapon DMG to all enemies in area |
Command | Summons a defensive spirit. While active this skill taunts and heals all minions for 10% HP |
EarthShatter | Erupts the ground infront of the warrior causing 3 craters for 500% DMG |
Fear | Plants a Totem in the ground that DMGs and fears all nearby enemies |
Flurry | Slashes enemies very quickly with a 50% extra attack chance |
GroundStomp | Shatters the ground, stunning and dealing 300% offhand DMG to all enemies |
GuidedShot | Shoots a nature guided arrow that seeks and pierces the nearest enemy |
KnightsCharge | The Warrior rushes forward, dealing up to 600% weapon DMG with knockback |
LayTrap | Throws a trap in front of the Rogue that links to other traps, dealing 175% offhand DMG |
ManaShield | Summons a shield that takes mana when hit, and reflects 200% offhand DMG |
Meteor | Summons a meteor from the sky that deals 600% weapon DMG on impact to all enemies hit |
MirrorImage | Summons a copy of the Rogue that copies mainhand abilities for 5 secs |
MultiShot | Fires a deadly barrage of arrows for 500% weapon DMG |
Orb | Fires a piercing orb that travels through enemies hitting for 175% weapon DMG per hit |
Pierce | Fires a bolt that pierces through all enemies |
QuickAttack | A precision strike that decreases the Cooldown of the weapon's Special |
Ricochet | Fires special bullets that can ricochet off walls up to 4 times losing 25% DMG per strike |
Scalp | Throws 7 hatchets forward for 250% offhand DMG with a 100% chance to cause bleeding |
ScatterShot | Fires a blast that deals 700% weapon DMG and blinds enemies |
Sentry | Throws out 3 traps at once that deal 175% offhand DMG |
Shatter | Teleports the Wizard forward and explodes on impact for 500% offhand DMG |
Skulldraga | Summons a giant skulldra that shoots 3 500% offhand DMG projectiles at once |
SkullShield | Summons a Skull that acts as a turret, firing at nearby enemies for 300% offhand DMG |
Smash | Smashes the ground causing an shockwave that DMGs for 100% DMG |
SmokeBomb | Escape with a Smoke Cloud that deals 500% offhand DMG per sec and Blinds enemies |
Sprint | Increase speed by 50% and leaves behind pools of elements that deals 150% offhand DMG |
Stealth | Doubles Damage, dodges all attacks for 2 seconds, and removes all DoTs |
Storm | Summons a devestating storm that deals 550% weapon DMG over 5 seconds |
Summon | Summons an offensive spirit. While active this skill boosts move and attack spd by 50% |
Swap | Swap places with nearest mirror image or enemy. Stuns and DMG +2x if with Mirror Image |
Taunt | Plants a Totem in the ground that DMGs and pulls all nearby enemies toward the Warrior |
Teleport | Fires off an 100% offhand DMG explosion and teleports Wizard forward |
ThrowSword | Launches the Warrior's sword forward, piercing through enemies for 800% DMG |
TimeWarp | Summons field that slows everything within, adds 100% offhand DMG to bolts |
Torrent | Summons three Torrents that deals 500% offhand DMG each tick |
Toss | Throws 3 hatchets with a 30% chance to cause bleeding on impact |
Twister | Summons a torrential twister that pulls enemies and deals 300% weapon DMG per hit |
Vault | Leaps forward causing Blind to all enemies near |
WhirlingBlades | Throws two Chakrams in a spiral pattern |
Whirlwind | Spins furiously for 3 seconds, striking everyone in range for 200% weapon DMG |
Health | Each point in Health increases HP by 50 |
Mana | Each point in Mana increases MP by 50 |
Power | Each point in power adds 25 DMG to your base total DMG |
Ambush | 1% per rank chance for projectiles to spawn traps on impact |
Amplify | 2% per rank DMG for each Element Effect on enemy |
Assault | 4% per rank chance to cast Toss on attack |
Astral | Increases Elemental DMG by .25% per rank of All Resist |
Backfire | 10% per rank Mana Shield DMG |
Barrier | Mana Shield MP consumes -1.5% per rank MP |
Bewilder | Projectiles have a 1.5% per rank chance to Stun |
Blessed | 15% per rank All Spell Resist |
Blindside | 10% per rank DMG on Chakram return |
Bloodbath | Heal for 25% per rank of Bleed DMG dealt |
Bombardier | 2.5% per rank chance to cast another bomb after using Bomb |
Boost | 1% per rank Minion Move and Attack Speed |
Brutality | 1.5% per rank Bleed chance for all attacks |
Bulwark | Blocked attack give 0.5% per rank Block for 15 seconds |
Celerity | 2.5% per rank increased speed of Chakrams |
Cleanse | DoT effects heal for 1% per rank of DMG Dealt |
Continuity | Time Warp also slows melee by 2.5% per rank |
Cosmic | Increase All Resist by 10 per rank |
Counter | Dodged attacks return 20% per rank DMG to enemy |
Crush | Increase Shield DMG by 5% per rank Block |
Darkness | 1.5% per rank more DMG to enemies who are blinded |
Deadeye | Increases Crit chance by .05% per rank each second until Crit |
Deadfall | 2% per rank Trap duration and 2% per rank Trap DMG |
Deception | 1.5% per rank chance for Mirror Image to taunt enemies on attack |
Dextrous | Increases Dodge by .05% per rank each second until Dodge |
Diffusion | 2.5% per rank DMG diverted to Minions |
Empower | 2.5% per rank Power, -2.5% per rank Max HP |
Ensnaring | 2.5% per rank chance for Traps to Stun |
Fester | 2.5% per rank Element Effect duration |
Fletcher | Attack speed while using a bow is increased by 0.5% per rank |
Focus | 2% per rank Weapon DMG |
Frenzy | 1% per rank Move and Attack Speed when enemies bleed |
Fustigate | 1.5% per rank chance to Stun enemies |
Hardened | 1.5 Armor per Health stat point |
Hearty | 1.5% per rank Minion HP |
Iceberg | 2.5% per rank chance to Freeze enemies when hit |
Icebound | 5% per rank Frostbite DMG |
Icy Touch | 1% per rank Freeze chance on (ice) attacks |
Illusion | Increased duration of Mirror Images by 1% per rank |
Insight | 1% per rank Dodge, gain .25% per rank MP with each Dodge |
Lacerate | 2.5% per rank Bleed DMG |
Magnify | .2% per rank Area of Effect range |
Mastery | Reduces Cooldowns by 0.5% per rank |
Might | 2.5% per rank Elemental DMG |
Mindful | Element affected enemies give 25% per rank MP Regen |
Mirage | 2.5% per rank chance to cast an additional Mirror Image |
Mutilate | 1.5% per rank chance to attack an additional time with daggers |
Necrotic | 2.5% per rank Skull DMG |
Noxious | Smoke Bomb reduces enemy resists by 1.5% per rank |
Phalanx | 2.5% per rank Block at the cost of -2.5% per rank Dodge |
Pistoleer | 2.5% per rank increased chance of bullets ricocheting to enemies |
Prayer | Using offhand heals for 1% per rank HP |
Prismatic | 2.5% per rank chance to cast other elements |
Propulsion | 1.5% per rank chance to knockback enemies with projectiles |
Prowess | 2.5% per rank Minion DMG |
Razored | 1.5% per rank chance for attacks to cause bleeding |
Rebound | 7.5% per rank DMG of ricocheted bullets |
Recall | 1% per rank chance to cast Summon on attack |
Reclaim | 1% per rank chance to cast Skull Shield on attack |
Reflect | Blocked Ranged Attacks Reflect for 20% per rank DMG |
Relentless | 2.5% per rank Cooldown reduction from Quick Attack |
Remedy | Smoke from Bomb heals .1% per rank HP per second |
Sharpened | Swords and Axes increase Crit DMG by 2.5% per rank |
Sorcery | 5% per rank Element Effect effectivness |
Spiritual | 1% per rank Minion Health Regen |
Stagger | 2.5% per rank chance for critical strikes to Stun enemies |
Stonecold | 2.5% per rank (ice) DMG |
Suffering | Bleeding enemies have 1.5% per rank chance to miss |
Veil | 2.5% per rank Stealth duration |
Wizardry | 1% per rank Element Critical chance |
Wrath | Periodically DMGs nearby enemies for .2% per rank DMG |
Zealous | When above 75% HP, 0.5% per rank Move and 0.5% per rank DMG |
AoE | Means Area of Effect. Any Spell that affects an area is classified as an AoE |
Buff Pet | The chance to slightly increase the affix ranks of the Pet, or add a new affix to the Pet |
Cartographer | Special Epic enemy that can randomly spawn in normal dungeon floors and guards the ends of Challenge Maps |
Challenge Map | An item that teleports you to a special Dungeon Floor with randomized environments with random Map Affixes that increase the difficulty of the Dungeon |
DMG | Damage |
DoT | Damage/Debuff over Time. Poison, Fire, Shock, Ice, and Ascendent all cause DoTs on enemies. |
DPS | Damage Per Second |
Fire DoT | Deals 40% of the Fire Attack's DMG to the enemy every second for 2 seconds |
HP | Health Points |
Ice Effect | Applies a Chill effect on the enemy, slowing their movement by 50% |
Loot Explosion | Large amounts of items, gold, crystals, mythstones and orbs drop |
MH | Mainhand Weapon |
MP | Mana Points |
OH | Offhand Weapon |
Poison DoT | Deals 12.5% of the Poison Attack's DMG to the enemy every second for 8 seconds |
Proc | Short for 'process' - an event triggered under particular circumstances. These circumstances are generally events like on attack, on hit, on dodge, etc. |
Random Map | Kill the Cartographer to complete the Map and collect a new Random Map |
Shock Effect | Applies a 12.5% Damage Taken debuff to enemies, stacking up to 4 times for 50% increased damage taken by enemies |
Shrine | Magical structures that provide either buffs or HP and MP regeneration |
Tip 1 | Each Weapon or Offhand has a special skill associated with it. |
Tip 2 | Each Weapon or Offhand has a special skill associated with it. |
Tip 3 | Keep an eye out for red glowing loot on the ground, those are Legend Items! |
Tip 4 | Follow @DungeonQuest_SB on twitter for the latest news on Dungeon Quest! |
Tip 5 | All purchases made in the game remove ADs! |
Tip 6 | Use Mythstones to add mythical affixes to Empty Sockets found in items |
Tip 7 | Use Crystals to greatly enhance and customize your items! |
Tip 8 | Need more detailed DQ information? Check out the Codex's Dictionary in the Hero Menu! |
Tip 9 | Complete feats to gain Hero Points that are used to gain Heroic Levels! |
Tip 10 | Each Mythstone used has a chance to unlock Mythic item hints in the Codex, found in the Hero Menu! |
Tip 11 | Enjoy collecting Legend items? Check out the Codex's LegendEx to keep track of your collection! |
Tip 12 | Feeling Lost? Purchase the Reveal Map from the store to quickly find the exit! |
Tip 13 | Want to gain levels even faster? Purchase an EXP boost from the Shop! |
Tip 14 | Make sure to stock up on health and mana potions from the Merchant. |
Tip 15 | Remember to spend your stat points after every level gained! |
Tip 16 | Running out of inventory space? Purchase more bags on the Inventory or Enchant screen! |
Tip 17 | Purchase new save slots from the Main Menu. These allow you to have more characters! |
Tip 18 | You can travel back to completed floors using the Floor Select option from the Pause Menu |
Tip 19 | You can change Enemy Power from the Main Menu. Harder enemies mean more XP and more LOOT! |
Tip 20 | You can adjust your controls from the Options Menu! |
Tip 21 | Left and Right Control Options allow you to adjust what side of the screen your Virtual Movement Stick is on! |
Tip 22 | You can change the size of your Virtual Movement Stick! Pause Menu -> Options -> Controls |
Tip 23 | You can guide your character with Tap To Move Controls! Check out Options -> Controls to enable Tap Mode |
Tip 24 | There are typically 3 treasure chests per floor... can you find them all? |
Tip 25 | Remember to take along another character for the adventure. Hire them from the main menu |
Tip 26 | Many vanity items can be purchased for gold! Check out the new Shop! |
Tip 27 | Don't like seeing damage numbers? Turn them off in gameplay options |
Tip 28 | Remove the enemy/ally life bars! Check out the options menu |
Tip 29 | Don't like the screen shake on some skills? Turn it off in game play options |
Tip 30 | Poison enemies are weak to shock, while ice enemies are weak to fire! |
Tip 31 | Shock enemies are weak to poison, while fire enemies are weak to ice! |
Tip 32 | Check out dq.shinyboxgames.com for the latest DQ news, tips, and community events |
Tip 33 | Use the DQ Account system to save your progress and transfer your save data |
Tip 34 | Looking to make loot runs? Adjust what item rarities you want to pick up in the options menu |
Tip 35 | Your hireling can be revived in game if they perish! |
Tip 36 | Be careful, if you die in a boss while you have a hireling you will have to rehire them! |
Tip 37 | You can control your Hirelings equipment by touching their portrait while in the game. |
Tip 38 | Have questions about DQ? You can email support@shinyboxgames.com or visit our forums for help |
Tip 39 | After you have completed the first 20 floors, you must defeat each floor's Guardian to proceed |
Tip 40 | Use TapATalk? Join our great community forums, just search for Shiny Box Forums using TapATalk |